code-game-jam-drop-plafond-.../scripts/player_control.gd

29 lines
805 B
GDScript3
Raw Normal View History

2025-01-24 09:53:10 +01:00
extends CharacterBody2D
2025-01-24 11:38:05 +01:00
const move_speed = 400
2025-01-24 12:07:11 +01:00
const acceleration = 0.25
const max_boost_speed = 800
var previous_direction = Vector2.ZERO
var boost_speed = 0
2025-01-24 09:53:10 +01:00
func _physics_process(delta: float) -> void:
move_and_slide()
func _process(delta: float) -> void:
var direction : Vector2 = Vector2.ZERO
direction.x = Input.get_action_raw_strength("BOUGER_DROITE") - Input.get_action_raw_strength("BOUGER_GAUCHE")
direction.y = Input.get_action_raw_strength("BOUGER_BAS") - Input.get_action_raw_strength("BOUGER_HAUT")
2025-01-24 12:07:11 +01:00
if direction != Vector2.ZERO:
if direction == previous_direction:
boost_speed = min(boost_speed + acceleration, max_boost_speed - move_speed)
else:
boost_speed = 0
previous_direction = direction
velocity = direction * (move_speed + boost_speed)
print(velocity)
2025-01-24 11:38:05 +01:00
pass