code-game-jam-drop-plafond-.../Scene/player.gd

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GDScript3
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2025-01-24 09:53:10 +01:00
extends CharacterBody2D
const move_speed = 100.0
func _physics_process(delta: float) -> void:
move_and_slide()
func _process(delta: float) -> void:
var direction : Vector2 = Vector2.ZERO
direction.x = Input.get_action_raw_strength("BOUGER_DROITE") - Input.get_action_raw_strength("BOUGER_GAUCHE")
direction.y = Input.get_action_raw_strength("BOUGER_BAS") - Input.get_action_raw_strength("BOUGER_HAUT")
velocity = direction * move_speed
func _on_area_2d_body_exited(body: CharacterBody2D) -> void:
print(body)
print("Le joueur essaie de quitter la zone !")