Tentative player

This commit is contained in:
Elouan 2025-01-24 09:53:10 +01:00
parent 1511fbecbf
commit ddbd53292c
5 changed files with 76 additions and 1 deletions

13
Scene/MaiEE0A.tmp Normal file
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@ -0,0 +1,13 @@
[gd_scene load_steps=2 format=3 uid="uid://bvunk8qf230h4"]
[ext_resource type="PackedScene" uid="uid://bvtebeu1wy2ak" path="res://Scene/player.tscn" id="1_kveqs"]
[node name="MainScene" type="Node2D"]
position = Vector2(49, 153)
[node name="Area2D" type="Area2D" parent="."]
[node name="Player" parent="." instance=ExtResource("1_kveqs")]
position = Vector2(111, -23)
[connection signal="area_exited" from="Area2D" to="Player" method="_on_area_2d_area_exited"]

20
Scene/MainScene.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://bvunk8qf230h4"]
[ext_resource type="PackedScene" uid="uid://bvtebeu1wy2ak" path="res://Scene/player.tscn" id="1_kveqs"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gom25"]
size = Vector2(1156, 647)
[node name="MainScene" type="Node2D"]
position = Vector2(49, 153)
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(527, 168.5)
shape = SubResource("RectangleShape2D_gom25")
[node name="Player" parent="." instance=ExtResource("1_kveqs")]
position = Vector2(111, -23)
[connection signal="body_exited" from="Area2D" to="Player" method="_on_area_2d_body_exited"]

21
Scene/player.gd Normal file
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extends CharacterBody2D
const move_speed = 100.0
func _physics_process(delta: float) -> void:
move_and_slide()
func _process(delta: float) -> void:
var direction : Vector2 = Vector2.ZERO
direction.x = Input.get_action_raw_strength("BOUGER_DROITE") - Input.get_action_raw_strength("BOUGER_GAUCHE")
direction.y = Input.get_action_raw_strength("BOUGER_BAS") - Input.get_action_raw_strength("BOUGER_HAUT")
velocity = direction * move_speed
func _on_area_2d_body_exited(body: CharacterBody2D) -> void:
print(body)
print("Le joueur essaie de quitter la zone !")

17
Scene/player.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://bvtebeu1wy2ak"]
[ext_resource type="Script" path="res://Scene/player.gd" id="1_4giad"]
[ext_resource type="Texture2D" uid="uid://b4viqupj5q0je" path="res://ressources/images/icon.svg" id="1_p44a3"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mgmcf"]
size = Vector2(119, 116)
[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_4giad")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-0.5, 1)
shape = SubResource("RectangleShape2D_mgmcf")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_p44a3")

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@ -11,10 +11,14 @@ config_version=5
[application]
config/name="code-game-jam-drop-plafond-2025"
run/main_scene="res://menu_principal/menu_principal_affichage.tscn"
run/main_scene="res://Scene/MainScene.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://ressources/images/icon.svg"
[dotnet]
project/assembly_name="code-game-jam-drop-plafond-2025"
[input]
BOUGER_HAUT={