Add moving player and borders
This commit is contained in:
parent
ddbd53292c
commit
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7 changed files with 61 additions and 63 deletions
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@ -1,13 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://bvunk8qf230h4"]
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[ext_resource type="PackedScene" uid="uid://bvtebeu1wy2ak" path="res://Scene/player.tscn" id="1_kveqs"]
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[node name="MainScene" type="Node2D"]
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position = Vector2(49, 153)
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[node name="Area2D" type="Area2D" parent="."]
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[node name="Player" parent="." instance=ExtResource("1_kveqs")]
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position = Vector2(111, -23)
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[connection signal="area_exited" from="Area2D" to="Player" method="_on_area_2d_area_exited"]
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@ -1,20 +0,0 @@
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[gd_scene load_steps=3 format=3 uid="uid://bvunk8qf230h4"]
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[ext_resource type="PackedScene" uid="uid://bvtebeu1wy2ak" path="res://Scene/player.tscn" id="1_kveqs"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_gom25"]
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size = Vector2(1156, 647)
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[node name="MainScene" type="Node2D"]
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position = Vector2(49, 153)
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2(527, 168.5)
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shape = SubResource("RectangleShape2D_gom25")
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[node name="Player" parent="." instance=ExtResource("1_kveqs")]
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position = Vector2(111, -23)
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[connection signal="body_exited" from="Area2D" to="Player" method="_on_area_2d_body_exited"]
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@ -1,17 +0,0 @@
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[gd_scene load_steps=4 format=3 uid="uid://bvtebeu1wy2ak"]
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[ext_resource type="Script" path="res://Scene/player.gd" id="1_4giad"]
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[ext_resource type="Texture2D" uid="uid://b4viqupj5q0je" path="res://ressources/images/icon.svg" id="1_p44a3"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_mgmcf"]
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size = Vector2(119, 116)
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1_4giad")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-0.5, 1)
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shape = SubResource("RectangleShape2D_mgmcf")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_p44a3")
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@ -11,10 +11,16 @@ config_version=5
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[application]
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config/name="code-game-jam-drop-plafond-2025"
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run/main_scene="res://Scene/MainScene.tscn"
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run/main_scene="res://scenes/Room.tscn"
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config/features=PackedStringArray("4.3", "GL Compatibility")
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config/icon="res://ressources/images/icon.svg"
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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window/stretch/mode="canvas_items"
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[dotnet]
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project/assembly_name="code-game-jam-drop-plafond-2025"
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@ -23,22 +29,22 @@ project/assembly_name="code-game-jam-drop-plafond-2025"
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BOUGER_HAUT={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
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]
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}
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BOUGER_BAS={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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]
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}
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BOUGER_DROITE={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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}
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BOUGER_GAUCHE={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":113,"location":0,"echo":false,"script":null)
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]
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}
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PAUSE={
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31
scenes/Room.tscn
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31
scenes/Room.tscn
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[gd_scene load_steps=3 format=3 uid="uid://durhes43gex7a"]
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[ext_resource type="PackedScene" uid="uid://c7bfiw54rvaq2" path="res://scenes/player_melodie.tscn" id="1_cl1wt"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_18mp2"]
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size = Vector2(1280, 720)
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[node name="Room" type="Node2D"]
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[node name="Player_Melodie" parent="." instance=ExtResource("1_cl1wt")]
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position = Vector2(0, -9)
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[node name="Camera2D" type="Camera2D" parent="."]
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="Bottom Wall" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(3, 721)
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shape = SubResource("RectangleShape2D_18mp2")
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[node name="Top Wall" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(0, -719)
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shape = SubResource("RectangleShape2D_18mp2")
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[node name="Left Wall" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(-1278, -2)
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shape = SubResource("RectangleShape2D_18mp2")
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[node name="Right Wall" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(1280, -4)
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shape = SubResource("RectangleShape2D_18mp2")
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17
scenes/player_melodie.tscn
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17
scenes/player_melodie.tscn
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[gd_scene load_steps=4 format=3 uid="uid://c7bfiw54rvaq2"]
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[ext_resource type="Script" path="res://scripts/player_control.gd" id="1_7sg4g"]
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[ext_resource type="Texture2D" uid="uid://b4viqupj5q0je" path="res://ressources/images/icon.svg" id="1_w50ia"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_trcma"]
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size = Vector2(122, 128)
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[node name="Player_Melodie" type="CharacterBody2D"]
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script = ExtResource("1_7sg4g")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_w50ia")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-1, 0)
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shape = SubResource("RectangleShape2D_trcma")
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@ -1,8 +1,6 @@
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extends CharacterBody2D
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const move_speed = 100.0
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const move_speed = 400
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func _physics_process(delta: float) -> void:
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move_and_slide()
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@ -14,8 +12,4 @@ func _process(delta: float) -> void:
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velocity = direction * move_speed
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func _on_area_2d_body_exited(body: CharacterBody2D) -> void:
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print(body)
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print("Le joueur essaie de quitter la zone !")
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pass
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