ajout accéleration

This commit is contained in:
Elouan 2025-01-24 12:07:11 +01:00
parent 39e34e9be1
commit 048bb09ab7
4 changed files with 126 additions and 2 deletions

View file

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View file

@ -1,6 +1,12 @@
extends CharacterBody2D
const move_speed = 400
const acceleration = 0.25
const max_boost_speed = 800
var previous_direction = Vector2.ZERO
var boost_speed = 0
func _physics_process(delta: float) -> void:
move_and_slide()
@ -10,6 +16,13 @@ func _process(delta: float) -> void:
direction.x = Input.get_action_raw_strength("BOUGER_DROITE") - Input.get_action_raw_strength("BOUGER_GAUCHE")
direction.y = Input.get_action_raw_strength("BOUGER_BAS") - Input.get_action_raw_strength("BOUGER_HAUT")
velocity = direction * move_speed
if direction != Vector2.ZERO:
if direction == previous_direction:
boost_speed = min(boost_speed + acceleration, max_boost_speed - move_speed)
else:
boost_speed = 0
previous_direction = direction
velocity = direction * (move_speed + boost_speed)
print(velocity)
pass