code-game-jam-drop-plafond-.../scripts/player_control.gd

16 lines
452 B
GDScript3
Raw Normal View History

2025-01-24 09:53:10 +01:00
extends CharacterBody2D
2025-01-24 11:38:05 +01:00
const move_speed = 400
2025-01-24 09:53:10 +01:00
func _physics_process(delta: float) -> void:
move_and_slide()
func _process(delta: float) -> void:
var direction : Vector2 = Vector2.ZERO
direction.x = Input.get_action_raw_strength("BOUGER_DROITE") - Input.get_action_raw_strength("BOUGER_GAUCHE")
direction.y = Input.get_action_raw_strength("BOUGER_BAS") - Input.get_action_raw_strength("BOUGER_HAUT")
velocity = direction * move_speed
2025-01-24 11:38:05 +01:00
pass