25 lines
516 B
GDScript
25 lines
516 B
GDScript
extends Area2D
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var timer = 0.0
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var cooldown = 0.3
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@onready var audio = $effet
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var sound_list = [
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preload("res://ressources/sons/lyre-1.mp3"),
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preload("res://ressources/sons/lyre-2.mp3"),
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preload("res://ressources/sons/lyre-3.mp3"),
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]
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func _ready() :
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var index = randi() % 3
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audio.stream = sound_list[index]
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audio.play()
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func _process(delta: float) -> void:
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timer += delta
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if timer >= cooldown:
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queue_free()
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func Collision(body: Node2D) -> void:
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if body.is_in_group("Enemies") :
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body.take_damage(3)
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