extends Area2D var timer = 0.0 var cooldown = 0.3 @onready var audio = $effet var sound_list = [ preload("res://ressources/sons/lyre-1.mp3"), preload("res://ressources/sons/lyre-2.mp3"), preload("res://ressources/sons/lyre-3.mp3"), ] func _ready() : var index = randi() % 3 audio.stream = sound_list[index] audio.play() func _process(delta: float) -> void: timer += delta if timer >= cooldown: queue_free() func Collision(body: Node2D) -> void: if body.is_in_group("Enemies") : body.take_damage(3)