code-game-jam-drop-plafond-.../scripts/Instrument/balle.gd

30 lines
807 B
GDScript

extends Area2D
@export var speed: float = 300 # Définir la vitesse de la balle
@onready var audio = $effet
var sound_list = [
preload("res://ressources/sons/flute-1.mp3"),
preload("res://ressources/sons/flute-2.mp3"),
preload("res://ressources/sons/flute-3.mp3"),
preload("res://ressources/sons/flute-4.mp3"),
]
func _ready() :
var index = randi() % 3
audio.stream = sound_list[index]
audio.play()
# Direction initiale du mouvement
var initial_direction: Vector2 = Vector2(1, 0) # Exemple par défaut : vers la droite
func _physics_process(delta: float) -> void:
position += initial_direction * speed * delta
func Collision(body: Node2D) -> void:
if body.is_in_group("World_Border") :
queue_free()
if body.is_in_group("Enemies") :
body.take_damage(1)
print(body.vie)
queue_free()