code-game-jam-drop-plafond-.../scripts/Instrument/balle.gd

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GDScript3
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extends Area2D
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@export var speed: float = 300 # Définir la vitesse de la balle
@onready var audio = $effet
var sound_list = [
preload("res://ressources/sons/flute-1.mp3"),
preload("res://ressources/sons/flute-2.mp3"),
preload("res://ressources/sons/flute-3.mp3"),
preload("res://ressources/sons/flute-4.mp3"),
]
func _ready() :
var index = randi() % 3
audio.stream = sound_list[index]
audio.play()
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# Direction initiale du mouvement
var initial_direction: Vector2 = Vector2(1, 0) # Exemple par défaut : vers la droite
func _physics_process(delta: float) -> void:
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position += initial_direction * speed * delta
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func Collision(body: Node2D) -> void:
if body.is_in_group("World_Border") :
queue_free()
if body.is_in_group("Enemies") :
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body.take_damage(1)
print(body.vie)
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queue_free()