code-game-jam-drop-plafond-.../scenes/room.gd
2025-01-24 22:52:53 +01:00

24 lines
661 B
GDScript

extends Node2D
@onready var menu_parametres = $Menu_parametres
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
menu_parametres.exit_parametres.connect(on_exit_parametres)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if Input.is_action_just_pressed("PAUSE") :
on_param_button_pressed()
func on_param_button_pressed():
get_tree().paused = true
menu_parametres.set_process(true)
menu_parametres.visible = true
func on_exit_parametres() -> void :
get_tree().paused = false
menu_parametres.visible = false
menu_parametres.set_process(false)