KONO DIO DA !!!!!!!
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5926327e4f
commit
1da26cb9ac
2 changed files with 36 additions and 1 deletions
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@ -1,10 +1,12 @@
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[gd_scene load_steps=10 format=3 uid="uid://durhes43gex7a"]
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[gd_scene load_steps=12 format=3 uid="uid://durhes43gex7a"]
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[ext_resource type="PackedScene" uid="uid://c7bfiw54rvaq2" path="res://scenes/player_melodie.tscn" id="1_cl1wt"]
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[ext_resource type="Script" path="res://scenes/room.gd" id="1_jh83c"]
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[ext_resource type="Texture2D" uid="uid://ky4e7158gqf6" path="res://ressources/images/cgj_default_tile.svg" id="2_torsx"]
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[ext_resource type="PackedScene" uid="uid://cyvqa6g64cw37" path="res://scenes/enemies/slime.tscn" id="3_04ip2"]
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[ext_resource type="Texture2D" uid="uid://bge3nllk1bq5r" path="res://ressources/images/mur.svg" id="3_oi2tl"]
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[ext_resource type="Texture2D" uid="uid://dhva3tivsvknl" path="res://ressources/images/mur_coin.svg" id="4_6a3f6"]
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[ext_resource type="PackedScene" uid="uid://di4chlep1t1or" path="res://parametres/menu_parametres.tscn" id="6_6ubhx"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_1c4te"]
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normal = Vector2(0, 1)
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@ -22,6 +24,7 @@ normal = Vector2(1, 0)
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distance = -596.0
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[node name="Room" type="Node2D"]
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script = ExtResource("1_jh83c")
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[node name="TextureRect" type="TextureRect" parent="."]
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offset_left = -638.0
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@ -122,3 +125,11 @@ texture = ExtResource("4_6a3f6")
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[node name="Slime" parent="." groups=["Enemies"] instance=ExtResource("3_04ip2")]
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position = Vector2(-448, 205)
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[node name="Menu_parametres" parent="." instance=ExtResource("6_6ubhx")]
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process_mode = 3
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visible = false
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offset_left = -640.0
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offset_top = -360.0
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offset_right = 640.0
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offset_bottom = 360.0
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24
scenes/room.gd
Normal file
24
scenes/room.gd
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@ -0,0 +1,24 @@
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extends Node2D
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@onready var menu_parametres = $Menu_parametres
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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menu_parametres.exit_parametres.connect(on_exit_parametres)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if Input.is_action_just_pressed("PAUSE") :
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on_param_button_pressed()
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func on_param_button_pressed():
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get_tree().paused = true
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menu_parametres.set_process(true)
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menu_parametres.visible = true
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func on_exit_parametres() -> void :
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get_tree().paused = false
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menu_parametres.visible = false
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menu_parametres.set_process(false)
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