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Author SHA1 Message Date
142500fdd8
Pickup flute 2025-01-25 05:54:27 +01:00
36 changed files with 100 additions and 502 deletions

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@ -8,8 +8,8 @@
[ext_resource type="Texture2D" uid="uid://dhva3tivsvknl" path="res://ressources/images/mur_coin.svg" id="4_6a3f6"]
[ext_resource type="PackedScene" uid="uid://di4chlep1t1or" path="res://parametres/menu_parametres.tscn" id="6_6ubhx"]
[ext_resource type="PackedScene" uid="uid://bndtclt51nsih" path="res://scenes/interface.tscn" id="8_5s7tf"]
[ext_resource type="PackedScene" uid="uid://bdpm5s1tpslhc" path="res://scenes/pickups/flute_pickup.tscn" id="10_0do8n"]
[ext_resource type="PackedScene" uid="uid://ctgxrbcg2vu1p" path="res://scenes/ecran_mort.tscn" id="10_3ou8w"]
[ext_resource type="Script" path="res://scenes/vague.gd" id="12_n6lb5"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_1c4te"]
normal = Vector2(0, 1)
@ -43,6 +43,11 @@ offset_bottom = 360.0
texture = ExtResource("2_torsx")
stretch_mode = 1
[node name="Player_Melodie" parent="." node_paths=PackedStringArray("interface") groups=["Player"] instance=ExtResource("1_cl1wt")]
position = Vector2(0, 200)
scale = Vector2(3, 3)
interface = NodePath("../Interface")
[node name="StaticBody2D" type="StaticBody2D" parent="." groups=["World_Border"]]
collision_layer = 3
collision_mask = 3
@ -151,31 +156,9 @@ offset_top = -383.0
offset_right = -258.0
offset_bottom = -383.0
[node name="vague" type="Node2D" parent="." node_paths=PackedStringArray("spawner1", "spawner2", "spawner3", "spawner4")]
script = ExtResource("12_n6lb5")
spawner1 = NodePath("Spawner1")
spawner2 = NodePath("Spawner2")
spawner3 = NodePath("Spawner3")
spawner4 = NodePath("Spawner4")
[node name="Spawner1" type="Node2D" parent="vague"]
position = Vector2(482, -232)
[node name="Spawner2" type="Node2D" parent="vague"]
position = Vector2(-538, 238)
[node name="Spawner3" type="Node2D" parent="vague"]
position = Vector2(-502, -240)
[node name="Spawner4" type="Node2D" parent="vague"]
position = Vector2(484, 220)
[node name="Timer" type="Timer" parent="vague"]
[node name="Player_Melodie" parent="vague" node_paths=PackedStringArray("interface") instance=ExtResource("1_cl1wt")]
scale = Vector2(3, 3)
interface = NodePath("../../Interface")
[node name="InstrumentPickup" parent="." instance=ExtResource("10_0do8n")]
position = Vector2(2, -64)
scale = Vector2(0.15, 0.15)
[connection signal="finished" from="Musique" to="." method="_on_audio_stream_player_finished"]
[connection signal="retour_menu" from="Ecran mort" to="." method="_on_ecran_mort_retour_menu"]
[connection signal="timeout" from="vague/Timer" to="vague" method="_on_timer_timeout"]

View file

@ -6,7 +6,7 @@
[ext_resource type="Texture2D" uid="uid://dqfrqntx73do5" path="res://ressources/images/menu_jeu_button.svg" id="3_ecfx2"]
[ext_resource type="Texture2D" uid="uid://kpss4kt07w8l" path="res://ressources/images/menu_jeu_button_survole.svg" id="4_jv24w"]
[node name="Control2" type="Control"]
[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@ -37,7 +37,6 @@ expand_mode = 1
[node name="Mort" type="Label" parent="HBoxContainer/VBoxContainer/TextureRect"]
modulate = Color(0.917647, 0.941176, 0.847059, 1)
self_modulate = Color(0.917647, 0.941176, 0.847059, 1)
layout_mode = 0
offset_left = 89.0
offset_top = 187.0
offset_right = 414.0

View file

@ -42,7 +42,6 @@ func _process(delta: float) -> void:
func attaquer_joueur() -> void:
$AnimatedSprite2D.play("Attack")
balle = Balle.instantiate()
balle.set_direction(target_position)
balle.position = position

View file

@ -1,22 +1,13 @@
[gd_scene load_steps=7 format=3 uid="uid://voiqrkjd02om"]
[gd_scene load_steps=6 format=3 uid="uid://voiqrkjd02om"]
[ext_resource type="Script" path="res://scenes/enemies/poulpe.gd" id="1_hu6wh"]
[ext_resource type="Texture2D" uid="uid://2spn60rmdyy5" path="res://ressources/images/poulpe-1.png" id="1_lgwa7"]
[ext_resource type="Texture2D" uid="uid://b4ukmsspx16f" path="res://ressources/images/poulpe-2.png" id="2_5x4i5"]
[ext_resource type="Texture2D" uid="uid://dinxaox0ug7kx" path="res://ressources/images/poulpe-atk.png" id="2_ketov"]
[sub_resource type="SpriteFrames" id="SpriteFrames_2hq77"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_ketov")
}],
"loop": true,
"name": &"Attack",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_lgwa7")
}, {
"duration": 1.0,
@ -30,13 +21,13 @@ animations = [{
[sub_resource type="CircleShape2D" id="CircleShape2D_s7foh"]
radius = 38.2753
[node name="Poulpe" type="CharacterBody2D" groups=["Enemies"]]
[node name="Poulpe" type="CharacterBody2D"]
script = ExtResource("1_hu6wh")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
scale = Vector2(0.4, 0.4)
sprite_frames = SubResource("SpriteFrames_2hq77")
animation = &"Attack"
animation = &"Generic"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_s7foh")

View file

@ -1,27 +1,14 @@
[gd_scene load_steps=11 format=3 uid="uid://cm5spgl8o4fam"]
[gd_scene load_steps=7 format=3 uid="uid://cm5spgl8o4fam"]
[ext_resource type="Texture2D" uid="uid://dwwe0eanmrcra" path="res://ressources/images/roby-idle-0.png" id="1_mo3hb"]
[ext_resource type="Script" path="res://scenes/enemies/robot.gd" id="1_tikkk"]
[ext_resource type="Texture2D" uid="uid://8m84oe4oes3u" path="res://ressources/images/roby-idle-1.png" id="2_4n77m"]
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[ext_resource type="Texture2D" uid="uid://duto5skmjixh6" path="res://ressources/images/roby-atk-0.png" id="5_muiti"]
[ext_resource type="Texture2D" uid="uid://8xhcmbkyxlwb" path="res://ressources/images/roby-atk-1.png" id="6_otdac"]
[ext_resource type="Texture2D" uid="uid://br8d144g0u2le" path="res://ressources/images/roby-atk-2.png" id="7_nsi5m"]
[ext_resource type="Texture2D" uid="uid://cxvxfwv2nii64" path="res://ressources/images/roby-atk-3.png" id="8_tsp5e"]
[sub_resource type="SpriteFrames" id="SpriteFrames_vaeha"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("6_otdac")
}, {
"duration": 1.0,
"texture": ExtResource("7_nsi5m")
}, {
"duration": 1.0,
"texture": ExtResource("8_tsp5e")
}, {
"duration": 1.0,
"texture": ExtResource("1_mo3hb")
}, {
"duration": 1.0,
@ -29,25 +16,21 @@ animations = [{
}, {
"duration": 1.0,
"texture": ExtResource("3_8bmqk")
}, {
"duration": 1.0,
"texture": ExtResource("5_muiti")
}],
"loop": true,
"name": &"Generic",
"speed": 7.0
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_utjf8"]
size = Vector2(126, 185)
[node name="Robot" type="CharacterBody2D" groups=["Enemies"]]
[node name="Robot" type="CharacterBody2D"]
script = ExtResource("1_tikkk")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_vaeha")
animation = &"Generic"
frame_progress = 0.260687
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-2, 6.5)

View file

@ -21,7 +21,7 @@ animations = [{
[sub_resource type="CircleShape2D" id="CircleShape2D_bokrm"]
radius = 20.0
[node name="Slime" type="CharacterBody2D" groups=["Enemies"]]
[node name="Slime" type="CharacterBody2D"]
collision_layer = 6
collision_mask = 6
script = ExtResource("1_hnufy")

View file

@ -0,0 +1,21 @@
[gd_scene load_steps=4 format=3 uid="uid://bdpm5s1tpslhc"]
[ext_resource type="Texture2D" uid="uid://bncbi6cd1m5y7" path="res://ressources/images/flute.svg" id="1_7m80x"]
[ext_resource type="Script" path="res://scripts/Instrument/flute_pickup.gd" id="1_42t6n"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_rt2x3"]
radius = 50.0
height = 613.39
[node name="FlutePickup" type="Area2D"]
collision_layer = 0
script = ExtResource("1_42t6n")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_7m80x")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = -0.785398
shape = SubResource("CapsuleShape2D_rt2x3")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View file

@ -7,7 +7,7 @@
radius = 6.0
height = 32.0
[node name="Player_Melodie" type="CharacterBody2D" groups=["Player"]]
[node name="Player_Melodie" type="CharacterBody2D"]
collision_layer = 5
script = ExtResource("1_7sg4g")

View file

@ -1,91 +0,0 @@
extends Node2D
@export var spawner1: Node2D
@export var spawner2: Node2D
@export var spawner3: Node2D
@export var spawner4: Node2D
class Vague:
var poulpes: int
var slimes: int
var robots: int
func _init(poulpes: int, slimes: int, robots: int):
self.poulpes = poulpes
self.slimes = slimes
self.robots = robots
# Waves and spawners
var vagues = [
Vague.new(0, 1, 0),
Vague.new(1, 1, 0),
Vague.new(1, 2, 0),
Vague.new(2, 2, 1),
Vague.new(2, 3, 1),
Vague.new(3, 3, 2),
Vague.new(3, 1, 2),
Vague.new(1, 4, 3),
Vague.new(2, 2, 3),
Vague.new(1, 5, 2),
Vague.new(2, 3, 2),
Vague.new(3, 2, 1),
Vague.new(1, 4, 3),
Vague.new(4, 1, 2),
Vague.new(2, 2, 3),
Vague.new(1, 5, 1),
Vague.new(3, 1, 4),
Vague.new(4, 3, 1),
Vague.new(3, 4, 2),
Vague.new(1, 2, 4),
Vague.new(3, 5, 2)
]
var spawners = []
var vague_actuelle = 0
var poulpe_scene: PackedScene
var slime_scene: PackedScene
var robot_scene: PackedScene
func _ready():
poulpe_scene = load("res://scenes/enemies/poulpe.tscn")
slime_scene = load("res://scenes/enemies/slime.tscn")
robot_scene = load("res://scenes/enemies/robot.tscn")
spawners = [spawner1, spawner2, spawner3, spawner4]
# Ensure spawners are set
for spawner in spawners:
if spawner == null:
push_error("Spawner is not assigned.")
$Timer.start(2)
func instancier_ennemis(vague: Vague):
for i in range(vague.poulpes):
var spawner = spawners[randi() % len(spawners)]
var poulpe_instance = poulpe_scene.instantiate()
poulpe_instance.position = spawner.global_position
add_child(poulpe_instance)
for i in range(vague.slimes):
var spawner = spawners[randi() % len(spawners)]
var slime_instance = slime_scene.instantiate()
slime_instance.position = spawner.global_position
add_child(slime_instance)
for i in range(vague.robots):
var spawner = spawners[randi() % len(spawners)]
var robot_instance = robot_scene.instantiate()
robot_instance.position = spawner.global_position
add_child(robot_instance)
func _on_timer_timeout():
if vague_actuelle < len(vagues):
print("t")
instancier_ennemis(vagues[vague_actuelle])
vague_actuelle = (vague_actuelle + 1) % len(vagues)
$Timer.set_wait_time(30)
$Timer.start()
else:
print("All waves cleared!")

View file

@ -1,22 +0,0 @@
vagues:
- {slime: 1, poulpe: 0, robot: 0}
- {slime: 1, poulpe: 1, robot: 0}
- {slime: 2, poulpe: 1, robot: 0}
- {slime: 2, poulpe: 2, robot: 1}
- {slime: 3, poulpe: 2, robot: 1}
- {slime: 3, poulpe: 3, robot: 2}
- {slime: 4, poulpe: 3, robot: 2}
- {slime: 4, poulpe: 4, robot: 3}
- {slime: 5, poulpe: 4, robot: 3}
- {slime: 5, poulpe: 5, robot: 4}
- {slime: 3, poulpe: 2, robot: 2}
- {slime: 2, poulpe: 3, robot: 1}
- {slime: 4, poulpe: 1, robot: 3}
- {slime: 1, poulpe: 4, robot: 2}
- {slime: 2, poulpe: 2, robot: 3}
- {slime: 5, poulpe: 1, robot: 1}
- {slime: 1, poulpe: 3, robot: 4}
- {slime: 3, poulpe: 4, robot: 1}
- {slime: 4, poulpe: 3, robot: 2}
- {slime: 2, poulpe: 1, robot: 4}
- {slime: 5, poulpe: 3, robot: 2}

View file

@ -1,30 +0,0 @@
extends Node
func lire_yaml():
var fichier = FileAccess.open("res://scenes/vague/vague.yaml", FileAccess.READ)
if fichier != null:
var contenu = fichier.get_as_text()
fichier = null
var yaml_contenu = parse_yaml(contenu)
return yaml_contenu
else:
print("Erreur lors de la lecture du fichier YAML")
return null
func parse_yaml(yaml_text):
# Godot ne prend pas en charge nativement les fichiers YAML.
# Vous devrez utiliser une bibliothèque externe pour parser les fichiers YAML.
print("Erreur : Godot ne prend pas en charge nativement les fichiers YAML")
return null
func _ready():
var contenu = lire_yaml()
if contenu:
print(contenu)
var vagues = contenu["vagues"]
for i in range(len(vagues)):
var vague = vagues[i]
print("Vague ", i+1)
print(" Slime : ", vague["slime"])
print(" Poulpe : ", vague["poulpe"])
print(" Robot : ", vague["robot"])

View file

@ -0,0 +1,18 @@
extends Area2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("Player") :
body.pick_up("flute")
queue_free()

View file

@ -28,6 +28,8 @@ var instrument_list = [
var vie = 10
signal instrument_switch
func _ready() -> void:
flute = load("res://scripts/Instrument/Flute.gd").new()
flute.set_scene_parent(get_tree().get_root())
@ -38,31 +40,10 @@ func _ready() -> void:
lyre = load("res://scripts/Instrument/Lyre.gd").new()
lyre.set_scene_parent(get_tree().get_root())
func _physics_process(delta: float) -> void:
move_and_slide()
func _process(delta: float) -> void:
var direction : Vector2 = Vector2.ZERO
direction.x = Input.get_action_raw_strength("BOUGER_DROITE") - Input.get_action_raw_strength("BOUGER_GAUCHE")
direction.y = Input.get_action_raw_strength("BOUGER_BAS") - Input.get_action_raw_strength("BOUGER_HAUT")
if direction != Vector2.ZERO:
if direction == previous_direction:
if direction.x != 0 and direction.y != 0:
boost_speed = min(boost_speed + acceleration / 16, (max_boost_speed - move_speed) / 8)
else:
boost_speed = min(boost_speed + acceleration, max_boost_speed - move_speed)
else:
boost_speed = 0
previous_direction = direction
velocity = direction * (move_speed + boost_speed)
else:
velocity = Vector2.ZERO
func play_music(delta : float):
var direction_balle = Vector2.ZERO
var angle = 0
var angle_lyre = 0
@ -83,7 +64,7 @@ func _process(delta: float) -> void:
direction_balle = Vector2(-1, 0)
angle = 90
angle_lyre = 180
if flute_timer > 0:
flute_timer -= delta
@ -92,20 +73,47 @@ func _process(delta: float) -> void:
if lyre_timer > 0:
lyre_timer -= delta
if flute and flute_timer <= 0.0 and direction_balle != Vector2.ZERO:
if instrument_list.has("flute") and flute_timer <= 0.0 and direction_balle != Vector2.ZERO:
flute.jouer_melodie(position, direction_balle, angle)
flute_timer = flute_cooldown
if tambour and tambour_timer <= 0.0 and direction_balle != Vector2.ZERO:
if instrument_list.has("tambour") and tambour_timer <= 0.0 and direction_balle != Vector2.ZERO:
tambour.jouer_melodie(position)
tambour_timer = tambour_cooldown
if lyre and lyre_timer <= 0.0 and direction_balle != Vector2.ZERO:
if instrument_list.has("lyre") and lyre_timer <= 0.0 and direction_balle != Vector2.ZERO :
lyre.jouer_melodie(position, direction_balle, angle_lyre)
lyre_timer = lyre_cooldown
func _process(delta: float) -> void:
var direction : Vector2 = Vector2.ZERO
direction.x = Input.get_action_raw_strength("BOUGER_DROITE") - Input.get_action_raw_strength("BOUGER_GAUCHE")
direction.y = Input.get_action_raw_strength("BOUGER_BAS") - Input.get_action_raw_strength("BOUGER_HAUT")
if direction != Vector2.ZERO:
if direction == previous_direction:
if direction.x != 0 and direction.y != 0:
boost_speed = min(boost_speed + acceleration / 16, (max_boost_speed - move_speed) / 8)
else:
boost_speed = min(boost_speed + acceleration, max_boost_speed - move_speed)
else:
boost_speed = 0
previous_direction = direction
velocity = direction * (move_speed + boost_speed)
else:
velocity = Vector2.ZERO
play_music(delta)
func pick_up(instrument : String) :
if len(instrument_list) < 2 :
instrument_list.append(instrument)
else :
instrument_list[0] = instrument_list[1]
instrument_list[1] = instrument
instrument_switch.emit()
func take_damage(dmg : int) :
vie -= dmg
interface.set_life(vie)