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3 commits

16 changed files with 201 additions and 14 deletions

8
Instrument/Corde.gd Normal file
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@ -0,0 +1,8 @@
extends Instrument
class_name Corde
func _init(nom : String) -> void:
super(nom)
func pincer() -> void:
print("On pince l'instrument %s." % nom)

19
Instrument/Flute.gd Normal file
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@ -0,0 +1,19 @@
extends Vent
var Balle = preload("res://scenes/Attaque/Balle.tscn").instantiate() # Charger le nœud Balle
func _init() -> void:
super("Flûte")
func jouer_melodie(player_position) -> void:
print("La flûte joue une mélodie.")
jouer()
spawn_balle(player_position)
func spawn_balle(player_position) -> void:
# Assurez-vous que vous ajoutez la balle comme enfant dans une scène appropriée
if Balle:
Balle.position = player_position # Place la balle à la position actuelle du joueur
else:
print("Erreur : la création de la balle a échoué.")

9
Instrument/Instrument.gd Normal file
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@ -0,0 +1,9 @@
class_name Instrument
var nom : String
func _init(nom : String) -> void:
self.nom = nom
func jouer() -> void:
print("L'instrument %s est joué." % nom)

9
Instrument/Percusson.gd Normal file
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@ -0,0 +1,9 @@
extends Instrument
class_name Percussion
func _init(nom : String) -> void:
super(nom)
func frapper() -> void:
print("On frappe l'instrument %s." % nom)

8
Instrument/Tambour.gd Normal file
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@ -0,0 +1,8 @@
extends Percussion
func _init() -> void:
super("Tambour")
func faire_roulement() -> void:
print("Le tambour fait un roulement.")
jouer()

8
Instrument/Vent.gd Normal file
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@ -0,0 +1,8 @@
extends Instrument
class_name Vent
func _init(nom : String) -> void:
super(nom)
func souffler() -> void:
print("On souffle dans l'instrument %s." % nom)

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@ -52,6 +52,11 @@ PAUSE={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
JOUER_MUSIQUE={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
[rendering]

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ressources/images/note1.png Normal file

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ge7xtkpw6hgb"
path="res://.godot/imported/note1.png-96f27d997f75f6c14a701aa9df88a950.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://ressources/images/note1.png"
dest_files=["res://.godot/imported/note1.png-96f27d997f75f6c14a701aa9df88a950.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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ressources/images/note2.png Normal file

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://nb4g0mje6w08"
path="res://.godot/imported/note2.png-7ddebed95ea93b6f57090ac58466a01e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://ressources/images/note2.png"
dest_files=["res://.godot/imported/note2.png-7ddebed95ea93b6f57090ac58466a01e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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ressources/images/note3.png Normal file

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ejn64hq1j8cb"
path="res://.godot/imported/note3.png-3a2fd90f8e888d278f8e7c03cb67db73.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://ressources/images/note3.png"
dest_files=["res://.godot/imported/note3.png-3a2fd90f8e888d278f8e7c03cb67db73.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

13
scenes/Attaque/Balle.tscn Normal file
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@ -0,0 +1,13 @@
[gd_scene load_steps=2 format=3 uid="uid://btpp8l4efhrmj"]
[ext_resource type="Texture2D" uid="uid://ge7xtkpw6hgb" path="res://ressources/images/note1.png" id="1_qx664"]
[node name="Balle1" type="CharacterBody2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = 3.14159
texture = ExtResource("1_qx664")
[node name="RayCast2D" type="RayCast2D" parent="."]
position = Vector2(0, -7)
target_position = Vector2(0, 15)

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@ -33,18 +33,18 @@ scale = Vector2(4, 4)
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="World Border Up" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("WorldBoundaryShape2D_1c4te")
[node name="Bottom Wall" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(3, 721)
shape = SubResource("RectangleShape2D_18mp2")
[node name="World Border Down" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("WorldBoundaryShape2D_qq3vn")
[node name="Top Wall" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(0, -719)
shape = SubResource("RectangleShape2D_18mp2")
[node name="World Border Right" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("WorldBoundaryShape2D_e1nqi")
[node name="Left Wall" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(-1278, -2)
shape = SubResource("RectangleShape2D_18mp2")
[node name="World Border Left" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("WorldBoundaryShape2D_ia1hi")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Camera2D" type="Camera2D" parent="CanvasLayer"]
[node name="Right Wall" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(1280, -4)
shape = SubResource("RectangleShape2D_18mp2")

View file

@ -6,6 +6,11 @@ const max_boost_speed = 800
var previous_direction = Vector2.ZERO
var boost_speed = 0
var flute = null
func _ready() -> void:
flute = load("res://Instrument/Flute.gd").new()
flute._init()
func _physics_process(delta: float) -> void:
@ -28,5 +33,6 @@ func _process(delta: float) -> void:
previous_direction = direction
velocity = direction * (move_speed + boost_speed)
print(velocity)
pass
if Input.is_action_just_pressed("JOUER_MUSIQUE"):
flute.jouer_melodie(position)