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5b55adb151
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5b55adb151 | ||
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9dc3db5289 | ||
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4ba84426d6 |
16 changed files with 201 additions and 14 deletions
8
Instrument/Corde.gd
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8
Instrument/Corde.gd
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@ -0,0 +1,8 @@
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extends Instrument
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class_name Corde
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func _init(nom : String) -> void:
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super(nom)
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func pincer() -> void:
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print("On pince l'instrument %s." % nom)
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19
Instrument/Flute.gd
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19
Instrument/Flute.gd
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@ -0,0 +1,19 @@
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extends Vent
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var Balle = preload("res://scenes/Attaque/Balle.tscn").instantiate() # Charger le nœud Balle
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func _init() -> void:
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super("Flûte")
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func jouer_melodie(player_position) -> void:
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print("La flûte joue une mélodie.")
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jouer()
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spawn_balle(player_position)
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func spawn_balle(player_position) -> void:
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# Assurez-vous que vous ajoutez la balle comme enfant dans une scène appropriée
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if Balle:
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Balle.position = player_position # Place la balle à la position actuelle du joueur
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else:
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print("Erreur : la création de la balle a échoué.")
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9
Instrument/Instrument.gd
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9
Instrument/Instrument.gd
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@ -0,0 +1,9 @@
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class_name Instrument
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var nom : String
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func _init(nom : String) -> void:
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self.nom = nom
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func jouer() -> void:
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print("L'instrument %s est joué." % nom)
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9
Instrument/Percusson.gd
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9
Instrument/Percusson.gd
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@ -0,0 +1,9 @@
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extends Instrument
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class_name Percussion
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func _init(nom : String) -> void:
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super(nom)
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func frapper() -> void:
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print("On frappe l'instrument %s." % nom)
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8
Instrument/Tambour.gd
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8
Instrument/Tambour.gd
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@ -0,0 +1,8 @@
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extends Percussion
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func _init() -> void:
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super("Tambour")
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func faire_roulement() -> void:
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print("Le tambour fait un roulement.")
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jouer()
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8
Instrument/Vent.gd
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8
Instrument/Vent.gd
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@ -0,0 +1,8 @@
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extends Instrument
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class_name Vent
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func _init(nom : String) -> void:
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super(nom)
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func souffler() -> void:
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print("On souffle dans l'instrument %s." % nom)
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@ -52,6 +52,11 @@ PAUSE={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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JOUER_MUSIQUE={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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]
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}
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[rendering]
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BIN
ressources/images/note1.png
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BIN
ressources/images/note1.png
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Binary file not shown.
After Width: | Height: | Size: 203 B |
34
ressources/images/note1.png.import
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34
ressources/images/note1.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ge7xtkpw6hgb"
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path="res://.godot/imported/note1.png-96f27d997f75f6c14a701aa9df88a950.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://ressources/images/note1.png"
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dest_files=["res://.godot/imported/note1.png-96f27d997f75f6c14a701aa9df88a950.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
ressources/images/note2.png
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BIN
ressources/images/note2.png
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Binary file not shown.
After Width: | Height: | Size: 203 B |
34
ressources/images/note2.png.import
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34
ressources/images/note2.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://nb4g0mje6w08"
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path="res://.godot/imported/note2.png-7ddebed95ea93b6f57090ac58466a01e.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://ressources/images/note2.png"
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dest_files=["res://.godot/imported/note2.png-7ddebed95ea93b6f57090ac58466a01e.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
ressources/images/note3.png
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BIN
ressources/images/note3.png
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Binary file not shown.
After Width: | Height: | Size: 203 B |
34
ressources/images/note3.png.import
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34
ressources/images/note3.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ejn64hq1j8cb"
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path="res://.godot/imported/note3.png-3a2fd90f8e888d278f8e7c03cb67db73.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://ressources/images/note3.png"
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dest_files=["res://.godot/imported/note3.png-3a2fd90f8e888d278f8e7c03cb67db73.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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13
scenes/Attaque/Balle.tscn
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13
scenes/Attaque/Balle.tscn
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@ -0,0 +1,13 @@
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[gd_scene load_steps=2 format=3 uid="uid://btpp8l4efhrmj"]
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[ext_resource type="Texture2D" uid="uid://ge7xtkpw6hgb" path="res://ressources/images/note1.png" id="1_qx664"]
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[node name="Balle1" type="CharacterBody2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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rotation = 3.14159
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texture = ExtResource("1_qx664")
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[node name="RayCast2D" type="RayCast2D" parent="."]
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position = Vector2(0, -7)
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target_position = Vector2(0, 15)
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@ -33,18 +33,18 @@ scale = Vector2(4, 4)
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="World Border Up" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource("WorldBoundaryShape2D_1c4te")
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[node name="Bottom Wall" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(3, 721)
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shape = SubResource("RectangleShape2D_18mp2")
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[node name="World Border Down" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource("WorldBoundaryShape2D_qq3vn")
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[node name="Top Wall" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(0, -719)
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shape = SubResource("RectangleShape2D_18mp2")
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[node name="World Border Right" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource("WorldBoundaryShape2D_e1nqi")
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[node name="Left Wall" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(-1278, -2)
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shape = SubResource("RectangleShape2D_18mp2")
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[node name="World Border Left" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource("WorldBoundaryShape2D_ia1hi")
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="Camera2D" type="Camera2D" parent="CanvasLayer"]
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[node name="Right Wall" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(1280, -4)
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shape = SubResource("RectangleShape2D_18mp2")
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@ -6,6 +6,11 @@ const max_boost_speed = 800
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var previous_direction = Vector2.ZERO
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var boost_speed = 0
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var flute = null
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func _ready() -> void:
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flute = load("res://Instrument/Flute.gd").new()
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flute._init()
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func _physics_process(delta: float) -> void:
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@ -28,5 +33,6 @@ func _process(delta: float) -> void:
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previous_direction = direction
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velocity = direction * (move_speed + boost_speed)
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print(velocity)
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pass
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if Input.is_action_just_pressed("JOUER_MUSIQUE"):
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flute.jouer_melodie(position)
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