Elouan 2025-01-24 14:00:09 +01:00
commit 9dc3db5289
6 changed files with 49 additions and 11 deletions

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ressources/sons/tambour.mp3 Normal file

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@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://y631cuj1gxus"
path="res://.godot/imported/tambour.mp3-674d8c190e28a91f37bfb684cfb61f18.mp3str"
[deps]
source_file="res://ressources/sons/tambour.mp3"
dest_files=["res://.godot/imported/tambour.mp3-674d8c190e28a91f37bfb684cfb61f18.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@ -1,16 +1,35 @@
[gd_scene load_steps=3 format=3 uid="uid://durhes43gex7a"]
[gd_scene load_steps=7 format=3 uid="uid://durhes43gex7a"]
[ext_resource type="PackedScene" uid="uid://c7bfiw54rvaq2" path="res://scenes/player_melodie.tscn" id="1_cl1wt"]
[ext_resource type="Texture2D" uid="uid://ky4e7158gqf6" path="res://ressources/images/cgj_default_tile.svg" id="2_torsx"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_18mp2"]
size = Vector2(1280, 720)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_1c4te"]
normal = Vector2(0, 1)
distance = -360.0
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_qq3vn"]
distance = -360.0
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_e1nqi"]
normal = Vector2(-1, 0)
distance = -640.0
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ia1hi"]
normal = Vector2(1, 0)
distance = -640.0
[node name="Room" type="Node2D"]
[node name="Player_Melodie" parent="." instance=ExtResource("1_cl1wt")]
position = Vector2(0, -9)
[node name="TextureRect" type="TextureRect" parent="."]
offset_left = -640.0
offset_top = -360.0
offset_right = 640.0
offset_bottom = 360.0
texture = ExtResource("2_torsx")
stretch_mode = 1
[node name="Camera2D" type="Camera2D" parent="."]
[node name="Player_Melodie" parent="." instance=ExtResource("1_cl1wt")]
scale = Vector2(4, 4)
[node name="StaticBody2D" type="StaticBody2D" parent="."]

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@ -1,17 +1,17 @@
[gd_scene load_steps=4 format=3 uid="uid://c7bfiw54rvaq2"]
[ext_resource type="Script" path="res://scripts/player_control.gd" id="1_7sg4g"]
[ext_resource type="Texture2D" uid="uid://b4viqupj5q0je" path="res://ressources/images/icon.svg" id="1_w50ia"]
[ext_resource type="Texture2D" uid="uid://uebyv8y862vt" path="res://ressources/images/melodie.svg" id="2_se13h"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwwdc"]
size = Vector2(32, 32)
size = Vector2(16, 32)
[node name="Player_Melodie" type="CharacterBody2D"]
script = ExtResource("1_7sg4g")
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.25, 0.25)
texture = ExtResource("1_w50ia")
scale = Vector2(0.75, 0.75)
texture = ExtResource("2_se13h")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_uwwdc")

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@ -25,7 +25,7 @@ func _process(delta: float) -> void:
if direction != Vector2.ZERO:
if direction.normalized() == previous_direction.normalized():
if direction.x != 0 and direction.y != 0:
boost_speed = min(boost_speed + acceleration / 8, (max_boost_speed - move_speed) / 8)
boost_speed = min(boost_speed + acceleration / 16, (max_boost_speed - move_speed) / 8)
else:
boost_speed = min(boost_speed + acceleration, max_boost_speed - move_speed)
else: