Ajout du début de l'architecture des dossiers et mise en place des bus de son #organisation #tamzalit #plafond #winner #lesGaufresDeLanoix
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353b9c8c61
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7 changed files with 37 additions and 5 deletions
15
default_bus_layout.tres
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15
default_bus_layout.tres
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[gd_resource type="AudioBusLayout" format=3 uid="uid://b2y3qxehkfaq2"]
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[resource]
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bus/1/name = &"Musique"
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bus/1/solo = false
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bus/1/mute = false
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bus/1/bypass_fx = false
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bus/1/volume_db = 0.0
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bus/1/send = &"Master"
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bus/2/name = &"Effets"
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bus/2/solo = false
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bus/2/mute = false
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bus/2/bypass_fx = false
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bus/2/volume_db = 0.0
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bus/2/send = &"Master"
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@ -12,7 +12,7 @@ config_version=5
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config/name="code-game-jam-drop-plafond-2025"
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config/features=PackedStringArray("4.3", "GL Compatibility")
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config/icon="res://icon.svg"
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config/icon="res://ressources/images/icon.svg"
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[rendering]
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Before Width: | Height: | Size: 994 B After Width: | Height: | Size: 994 B |
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@ -3,15 +3,15 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dqkqwj2ra7eam"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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path="res://.godot/imported/icon.svg-eaaeb9af277c6e0c26291b9e614ad8ec.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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source_file="res://ressources/images/icon.svg"
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dest_files=["res://.godot/imported/icon.svg-eaaeb9af277c6e0c26291b9e614ad8ec.ctex"]
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[params]
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11
scene 1/exemple.gd
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11
scene 1/exemple.gd
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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6
scene 1/exemple.tscn
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6
scene 1/exemple.tscn
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@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://coaq6o6ml6nit"]
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[ext_resource type="Script" path="res://scene 1/exemple.gd" id="1_68r4l"]
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[node name="Node2D" type="Node2D"]
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script = ExtResource("1_68r4l")
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