Ajout du début de l'architecture des dossiers et mise en place des bus de son #organisation #tamzalit #plafond #winner #lesGaufresDeLanoix

This commit is contained in:
Martin-Raby 2025-01-23 17:12:35 +01:00
parent 353b9c8c61
commit ffaa27de5c
7 changed files with 37 additions and 5 deletions

15
default_bus_layout.tres Normal file
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@ -0,0 +1,15 @@
[gd_resource type="AudioBusLayout" format=3 uid="uid://b2y3qxehkfaq2"]
[resource]
bus/1/name = &"Musique"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/2/name = &"Effets"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &"Master"

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@ -12,7 +12,7 @@ config_version=5
config/name="code-game-jam-drop-plafond-2025"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg"
config/icon="res://ressources/images/icon.svg"
[rendering]

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@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://dqkqwj2ra7eam"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
path="res://.godot/imported/icon.svg-eaaeb9af277c6e0c26291b9e614ad8ec.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
source_file="res://ressources/images/icon.svg"
dest_files=["res://.godot/imported/icon.svg-eaaeb9af277c6e0c26291b9e614ad8ec.ctex"]
[params]

11
scene 1/exemple.gd Normal file
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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

6
scene 1/exemple.tscn Normal file
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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://coaq6o6ml6nit"]
[ext_resource type="Script" path="res://scene 1/exemple.gd" id="1_68r4l"]
[node name="Node2D" type="Node2D"]
script = ExtResource("1_68r4l")