Remove print and merge assets
This commit is contained in:
parent
09acd8e396
commit
e9952f4ec9
7 changed files with 161 additions and 3 deletions
34
ressources/images/poulpe-1.png.import
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34
ressources/images/poulpe-1.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://2spn60rmdyy5"
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path="res://.godot/imported/poulpe-1.png-9fe980980e71224a7a2953bc228f988d.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://ressources/images/poulpe-1.png"
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dest_files=["res://.godot/imported/poulpe-1.png-9fe980980e71224a7a2953bc228f988d.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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34
ressources/images/poulpe-2.png.import
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34
ressources/images/poulpe-2.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b4ukmsspx16f"
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path="res://.godot/imported/poulpe-2.png-e0bb613d3a74e50be7b911ae44672c8a.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://ressources/images/poulpe-2.png"
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dest_files=["res://.godot/imported/poulpe-2.png-e0bb613d3a74e50be7b911ae44672c8a.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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34
ressources/images/poulpe-atk.png.import
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34
ressources/images/poulpe-atk.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dinxaox0ug7kx"
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path="res://.godot/imported/poulpe-atk.png-083584296229d569f6bbc6969a32bc79.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://ressources/images/poulpe-atk.png"
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dest_files=["res://.godot/imported/poulpe-atk.png-083584296229d569f6bbc6969a32bc79.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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34
ressources/images/poulpe-bullet.png.import
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34
ressources/images/poulpe-bullet.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bg7xknf5g2rfj"
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path="res://.godot/imported/poulpe-bullet.png-b20bc813564a020a5c3d1f084af754d3.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://ressources/images/poulpe-bullet.png"
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dest_files=["res://.godot/imported/poulpe-bullet.png-b20bc813564a020a5c3d1f084af754d3.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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24
ressources/sons/idle_theme.wav.import
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24
ressources/sons/idle_theme.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://drtyf4pv1cswd"
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path="res://.godot/imported/idle_theme.wav-7d853091879d7fbaec43f980f4ba9daf.sample"
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[deps]
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source_file="res://ressources/sons/idle_theme.wav"
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dest_files=["res://.godot/imported/idle_theme.wav-7d853091879d7fbaec43f980f4ba9daf.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@ -6,11 +6,10 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1x7bj"]
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size = Vector2(8, 16)
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[node name="Balle" type="Area2D" node_paths=PackedStringArray("raycast")]
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[node name="Balle" type="Area2D"]
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collision_layer = 3
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collision_mask = 3
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script = ExtResource("1_4kd3w")
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raycast = NodePath("")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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rotation = 3.14159
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@ -16,7 +16,6 @@ func _physics_process(delta: float) -> void:
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move_and_slide()
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for i in get_slide_collision_count():
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var collision = get_slide_collision(i)
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print("Collided with: ", collision.get_collider().name)
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func _process(delta: float) -> void:
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var direction : Vector2
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