E213872U 2025-01-24 17:59:55 +01:00
commit 435c560454
15 changed files with 123 additions and 25 deletions

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@ -1,16 +0,0 @@
class_name Flute
var Balle = preload("res://scenes/attaques/Balle.tscn").instantiate() # Charger le nœud Balle
func jouer_melodie(player_position) -> void:
print("La flûte joue une mélodie.")
spawn_balle(player_position)
func spawn_balle(player_position) -> void:
# Assurez-vous que vous ajoutez la balle comme enfant dans une scène appropriée
if Balle:
Balle.position = player_position # Place la balle à la position actuelle du joueur
else:
print("Erreur : la création de la balle a échoué.")

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@ -52,9 +52,24 @@ PAUSE={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
JOUER_MUSIQUE={
JOUER_MUSIQUE_HAUT={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
JOUER_MUSIQUE_BAS={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
JOUER_MUSIQUE_DROITE={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
JOUER_MUSIQUE_GAUCHE={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}

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@ -0,0 +1,16 @@
[gd_scene load_steps=3 format=3 uid="uid://btpp8l4efhrmj"]
[ext_resource type="Script" path="res://scripts/Instrument/balle.gd" id="1_4kd3w"]
[ext_resource type="Texture2D" uid="uid://csbrejwjfkspr" path="res://ressources/images/note1.png" id="1_qx664"]
[node name="Balle1" type="CharacterBody2D"]
script = ExtResource("1_4kd3w")
speed = null
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = 3.14159
texture = ExtResource("1_qx664")
[node name="RayCast2D" type="RayCast2D" parent="."]
position = Vector2(0, -7)
target_position = Vector2(0, 15)

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@ -0,0 +1,15 @@
[gd_scene load_steps=3 format=3 uid="uid://btpp8l4efhrmj"]
[ext_resource type="Script" path="res://scripts/Instrument/balle.gd" id="1_4kd3w"]
[ext_resource type="Texture2D" uid="uid://csbrejwjfkspr" path="res://ressources/images/note1.png" id="1_qx664"]
[node name="Balle1" type="CharacterBody2D"]
script = ExtResource("1_4kd3w")
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = 3.14159
texture = ExtResource("1_qx664")
[node name="RayCast2D" type="RayCast2D" parent="."]
position = Vector2(0, -7)
target_position = Vector2(0, 15)

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@ -1,8 +1,11 @@
[gd_scene load_steps=2 format=3 uid="uid://btpp8l4efhrmj"]
[gd_scene load_steps=3 format=3 uid="uid://btpp8l4efhrmj"]
[ext_resource type="Texture2D" uid="uid://ge7xtkpw6hgb" path="res://ressources/images/note1.png" id="1_qx664"]
[ext_resource type="Script" path="res://scripts/Instrument/balle.gd" id="1_4kd3w"]
[ext_resource type="Texture2D" uid="uid://csbrejwjfkspr" path="res://ressources/images/note1.png" id="1_qx664"]
[node name="Balle1" type="CharacterBody2D"]
[node name="Balle1" type="CharacterBody2D" node_paths=PackedStringArray("raycast")]
script = ExtResource("1_4kd3w")
raycast = NodePath("RayCast2D")
[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = 3.14159

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@ -0,0 +1,28 @@
class_name Flute
var scene_node = null
func set_scene_parent(node: Node) -> void:
scene_node = node
func jouer_melodie(player_position, direction_balle, angle) -> void:
spawn_balle(player_position, direction_balle, angle)
func spawn_balle(player_position, direction_balle, angle) -> void:
if scene_node == null:
print("Erreur : Aucun nœud parent défini pour ajouter la balle.")
return
var balle = preload("res://scenes/attaques/Balle.tscn").instantiate()
if balle:
balle.position = player_position
balle.initial_direction = direction_balle
balle.rotation = deg_to_rad(angle)
scene_node.add_child(balle)
else:
print("Erreur : la création de la balle a échoué.")

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@ -0,0 +1,20 @@
extends CharacterBody2D
@export var speed: float = 400 # Définir la vitesse de la balle
@export var raycast: RayCast2D
# Direction initiale du mouvement
var initial_direction: Vector2 = Vector2(1, 0) # Exemple par défaut : vers la droite
func _ready() -> void:
# Configurer la vitesse sur l'axe désiré
velocity = initial_direction * speed # Multiplie la direction initiale par la vitesse
func _physics_process(delta: float) -> void:
move_and_collide(velocity * delta)
if raycast.is_colliding():
queue_free()

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@ -9,7 +9,9 @@ var boost_speed = 0
var flute = null
func _ready() -> void:
flute = load("res://Instrument/Flute.gd").new()
flute = load("res://scripts/Instrument/Flute.gd").new()
flute.set_scene_parent(get_tree().get_root())
func _physics_process(delta: float) -> void:
@ -22,7 +24,7 @@ func _process(delta: float) -> void:
if direction != Vector2.ZERO:
if direction.normalized() == previous_direction.normalized():
if direction == previous_direction:
if direction.x != 0 and direction.y != 0:
boost_speed = min(boost_speed + acceleration / 16, (max_boost_speed - move_speed) / 8)
else:
@ -33,6 +35,21 @@ func _process(delta: float) -> void:
previous_direction = direction
velocity = direction * (move_speed + boost_speed)
if Input.is_action_just_pressed("JOUER_MUSIQUE"):
flute.jouer_melodie(position)
if Input.is_action_just_pressed("JOUER_MUSIQUE_HAUT") or Input.is_action_just_pressed("JOUER_MUSIQUE_BAS") or Input.is_action_just_pressed("JOUER_MUSIQUE_DROITE") or Input.is_action_just_pressed("JOUER_MUSIQUE_GAUCHE"):
var direction_balle = Vector2.ZERO
var angle = 0
if Input.is_action_just_pressed("JOUER_MUSIQUE_HAUT"):
direction_balle = Vector2(0, -1)
angle = 180
elif Input.is_action_just_pressed("JOUER_MUSIQUE_BAS"):
direction_balle = Vector2(0, 1)
angle = 0
elif Input.is_action_just_pressed("JOUER_MUSIQUE_DROITE"):
direction_balle = Vector2(1, 0)
angle = 270
elif Input.is_action_just_pressed("JOUER_MUSIQUE_GAUCHE"):
direction_balle = Vector2(-1, 0)
angle = 90
flute.jouer_melodie(position, direction_balle, angle)
pass