Fix des timer attaque + ajout tableau slot attaque
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11 changed files with 155 additions and 106 deletions
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@ -1,20 +1,14 @@
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extends CharacterBody2D
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extends Area2D
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var cooldown_timer = null
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var timer = 0.0
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var cooldown = 1.5
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func _process(delta: float) -> void:
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if cooldown_timer == null:
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cooldown_timer = Timer.new()
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cooldown_timer.name = "OndeCooldownTimer"
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cooldown_timer.one_shot = true
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cooldown_timer.connect("timeout", Callable(self, "_on_cooldown_timeout"))
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get_tree().root.add_child(cooldown_timer)
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timer += delta
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if timer >= cooldown:
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queue_free()
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# Démarrer le timer pour le cooldown
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func start_cooldown() -> void:
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cooldown_timer.start()
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func _on_cooldown_timeout() -> void:
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cooldown_timer.queue_free()
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cooldown_timer = null
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queue_free()
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func Collision(body: Node2D) -> void:
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if body.is_in_group("Enemies") :
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queue_free()
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