25 lines
647 B
GDScript
25 lines
647 B
GDScript
extends ItemContainer
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var firstitem = Item.new()
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firstitem.name = "rouge"
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firstitem.Icon = Sprite2D.new()
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firstitem.Icon.set_texture(preload("res://GraphicalAssets/Sprite/IMG_0156.PNG"))
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firstitem.Icon.set_texture_filter(CanvasItem.TEXTURE_FILTER_NEAREST)
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items.append(firstitem)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_body_entered(body : Player):
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body.can_interact.emit(self)
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func _on_body_exited(body: Player):
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body.remove_interact.emit() # Replace with function body.
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