Ajout ui et main_menu

This commit is contained in:
Luna Manson 2024-02-19 12:16:42 +01:00
parent 962378fe93
commit da2ab6cb51
23 changed files with 81 additions and 753 deletions

View file

@ -1,10 +1,10 @@
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size = Vector2(16, 16)
size = Vector2(2, 2)
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script = ExtResource("1_a65k5")
@ -15,19 +15,19 @@ texture_repeat = 1
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position = Vector2(-10, 0)
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position = Vector2(0, 10)
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position = Vector2(16, 0)
position = Vector2(10, 0)
shape = SubResource("RectangleShape2D_jjien")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View file

@ -2,7 +2,7 @@
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[ext_resource type="Script" path="res://Scripts/Shelf.gd" id="2_5mi56"]
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[node name="Crate" instance=ExtResource("1_4363q")]
script = ExtResource("2_5mi56")
@ -10,4 +10,4 @@ duration = 0
duration_type = 0
[node name="Sprite2D" parent="." index="0"]
texture = ExtResource("2_m2jbe")
texture = ExtResource("3_8u05o")

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=4 format=3 uid="uid://dy12im5456ufx"]
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File diff suppressed because one or more lines are too long

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@ -6,7 +6,7 @@ func _ready():
var firstitem = Item.new()
firstitem.name = "rouge"
firstitem.Icon = Sprite2D.new()
firstitem.Icon.set_texture(preload("res://Sprite/IMG_0156.PNG"))
firstitem.Icon.set_texture(preload("res://GraphicalAssets/Sprite/IMG_0156.PNG"))
firstitem.Icon.set_texture_filter(CanvasItem.TEXTURE_FILTER_NEAREST)
items.append(firstitem)

View file

@ -6,11 +6,11 @@ var items : Array[Item]
func pop_item(index: int = 0):
pass
items.pop_at(index)
func add_item(item: Item):
pass
items.append(item)

View file

@ -35,6 +35,7 @@ func _unhandled_input(event):
var click_position = get_global_mouse_position()
if event.is_action_pressed("move_to"):
if gridcontrol.is_spot_walkable(click_position):
print("yay")
current_path = gridcontrol.astar.get_id_path(
gridcontrol.local_to_map(global_position),
gridcontrol.local_to_map(click_position)
@ -47,11 +48,13 @@ func _shortcut_input(event):
held_item = object_near.items[0]
object_near.pop_item(0)
_add_item_overhead()
else :
elif held_item != null:
object_near.add_item(held_item)
remove_child(held_item)
remove_child(held_item.Icon)
held_item = null
else :
pass
@ -63,7 +66,7 @@ func _on_can_interact(object : Interactible):
func _on_remove_interact():
can_interact_flag = false
object_near = null
func _add_item_overhead() :
add_child(held_item)

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View file

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[InternetShortcut]
URL=https://kenney.nl/documentation/game-assets/isometric
IDList=
HotKey=0
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@ -11,15 +11,26 @@ config_version=5
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run/main_scene="res://Scene/UI/Main_Menu.tscn"
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