code-game-jam-drop-plafond-.../scripts/player_control.gd
2025-01-24 13:57:08 +01:00

38 lines
1.1 KiB
GDScript

extends CharacterBody2D
const move_speed = 400
const acceleration = 0.25
const max_boost_speed = 800
var previous_direction = Vector2.ZERO
var boost_speed = 0
var flute = null
func _ready() -> void:
flute = load("res://Instrument/Flute.gd").new()
flute._init()
func _physics_process(delta: float) -> void:
move_and_slide()
func _process(delta: float) -> void:
var direction : Vector2 = Vector2.ZERO
direction.x = Input.get_action_raw_strength("BOUGER_DROITE") - Input.get_action_raw_strength("BOUGER_GAUCHE")
direction.y = Input.get_action_raw_strength("BOUGER_BAS") - Input.get_action_raw_strength("BOUGER_HAUT")
if direction != Vector2.ZERO:
if direction.normalized() == previous_direction.normalized():
if direction.x != 0 and direction.y != 0:
boost_speed = min(boost_speed + acceleration / 8, (max_boost_speed - move_speed) / 8)
else:
boost_speed = min(boost_speed + acceleration, max_boost_speed - move_speed)
else:
boost_speed = 0
previous_direction = direction
velocity = direction * (move_speed + boost_speed)
if Input.is_action_just_pressed("JOUER_MUSIQUE"):
flute.jouer_melodie(position)