code-game-jam-drop-plafond-.../parametres/drop_menu/drop_menu_resolution.gd

34 lines
1,015 B
GDScript

extends Control
@onready var option_button = $HBoxContainer/OptionButton as OptionButton
const RESOLUTION_DICT : Dictionary = {
"1152 x 648" : Vector2i(1152, 648),
"1280 x 720" : Vector2i(1280, 720),
"1920 x 1080" : Vector2i(1920, 1080),
}
# Called when the node enters the scene tree for the first time.
func _ready():
add_resolution_items()
option_button.item_selected.connect(on_resolution_selected)
set_default_status()
func set_default_status() -> void :
if DisplayServer.window_get_size() == Vector2i(1280, 720) :
option_button.select(1)
elif DisplayServer.window_get_size() == Vector2i(1920, 1080):
option_button.select(2)
else :
option_button.select(0)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func add_resolution_items() -> void:
for resolution in RESOLUTION_DICT:
option_button.add_item(resolution)
func on_resolution_selected (index : int) -> void :
DisplayServer.window_set_size(RESOLUTION_DICT.values()[index])