code-game-jam-drop-plafond-.../menu_principal/menu_principal_affichage.gd

41 lines
775 B
GDScript

extends Control
@onready var menu_principal = $Menu_principal
@onready var menu_parametres = $Menu_parametres
func _ready():
menu_parametres.exit_parametres.connect(on_exit_parametres)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_quit_button_pressed():
"""
Entrée : Rien
Sortie : Rien
Action : Termine le programme
"""
get_tree().quit()
func _on_param_button_pressed():
menu_principal.visible = false
menu_parametres.set_process(true)
menu_parametres.visible = true
func on_exit_parametres() -> void :
menu_principal.visible = true
menu_parametres.visible = false
func _on_play_button_pressed():
print("Jouer")
func _on_load_button_pressed():
print("Charger une sauvegarde")