code-game-jam-drop-plafond-.../scenes/room.gd

53 lines
1.3 KiB
GDScript

extends Node2D
@onready var menu_parametres = $Menu_parametres
@onready var interface = $Interface
@onready var mort = $"Ecran mort"
@onready var musique = $Musique
signal daddy ()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
menu_parametres.exit_parametres.connect(on_exit_parametres)
mort.retour_menu.connect(on_ecran_mort_retour_menu)
interface.mort.connect(on_death)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if Input.is_action_just_pressed("PAUSE") :
on_param_button_pressed()
func on_param_button_pressed():
get_tree().paused = true
menu_parametres.set_process(true)
menu_parametres.visible = true
func on_exit_parametres() -> void :
get_tree().paused = false
menu_parametres.visible = false
menu_parametres.set_process(false)
func _on_audio_stream_player_finished() -> void:
musique.play()
func set_musique(nom : String) -> void :
match nom :
"idle" :
musique.stream = load("res://ressources/sons/idle_theme.wav")
"fight" :
musique.stream = load("res://ressources/sons/fight_theme.wav")
_ :
pass
func on_ecran_mort_retour_menu() -> void:
daddy.emit()
queue_free()
func on_death() -> void :
mort.visible = true
get_tree().paused = true