extends CharacterBody2D

const move_speed = 400

func _physics_process(delta: float) -> void:
	move_and_slide()

func _process(delta: float) -> void:
	var direction : Vector2 = Vector2.ZERO
	direction.x = Input.get_action_raw_strength("BOUGER_DROITE") - Input.get_action_raw_strength("BOUGER_GAUCHE")
	direction.y = Input.get_action_raw_strength("BOUGER_BAS") - Input.get_action_raw_strength("BOUGER_HAUT")
	
	velocity = direction * move_speed
	
	pass