extends CharacterBody2D

const move_speed = 400
const acceleration = 0.25
const max_boost_speed = 800

var previous_direction = Vector2.ZERO
var boost_speed = 0

var flute = null
var tambour = null

# Slot actif (0 = Flûte, 1 = Tambour)
var active_slot = 0

var flute_timer = 0

func _ready() -> void:
	flute = load("res://scripts/Instrument/Flute.gd").new()
	flute.set_scene_parent(get_tree().get_root())
	
	tambour = load("res://scripts/Instrument/Tambour.gd").new()
	tambour.set_scene_parent(get_tree().get_root())



func _physics_process(delta: float) -> void:
	move_and_slide()

func _process(delta: float) -> void:
	var direction : Vector2 = Vector2.ZERO
	direction.x = Input.get_action_raw_strength("BOUGER_DROITE") - Input.get_action_raw_strength("BOUGER_GAUCHE")
	direction.y = Input.get_action_raw_strength("BOUGER_BAS") - Input.get_action_raw_strength("BOUGER_HAUT")
	

	if direction != Vector2.ZERO:
		if direction == previous_direction:
			if direction.x != 0 and direction.y != 0:
				boost_speed = min(boost_speed + acceleration / 16, (max_boost_speed - move_speed) / 8)
			else:
				boost_speed = min(boost_speed + acceleration, max_boost_speed - move_speed)
		else:
			boost_speed = 0
			
	previous_direction = direction
	velocity = direction * (move_speed + boost_speed)
	
	if Input.is_action_just_pressed("CHANGER_SLOT"):
		active_slot = (active_slot + 1) % 2 
	
	
	var direction_balle = Vector2.ZERO
	var angle = 0
	if Input.is_action_pressed("JOUER_MUSIQUE_HAUT"):
		direction_balle = Vector2(0, -1)
		angle = 180
	elif Input.is_action_pressed("JOUER_MUSIQUE_BAS"):
		direction_balle = Vector2(0, 1)
		angle = 0
	elif Input.is_action_pressed("JOUER_MUSIQUE_DROITE"):
		direction_balle = Vector2(1, 0)
		angle = 270
	elif Input.is_action_pressed("JOUER_MUSIQUE_GAUCHE"):
		direction_balle = Vector2(-1, 0)
		angle = 90
	if direction_balle != Vector2.ZERO :
		if active_slot == 0:  # Slot Flûte
			flute.jouer_melodie(position, direction_balle, angle)
		elif active_slot == 1:  # Slot Tambour
			tambour.jouer_melodie(position)

	pass