extends CharacterBody2D const SPEED = 100.0 @onready var audio = $AudioStreamPlayer @onready var player = get_parent().get_node("Player_Melodie") var player_position = Vector2.ZERO var target_position = Vector2.ZERO var move_timer = 2 var next_degat = 1 var vie = 4 func take_damage(dmg : int) : vie -= dmg if vie <= 0: audio.play() queue_free() func _physics_process(delta: float) -> void: player_position = player.position target_position = (player_position - position).normalized() move_and_slide() next_degat -= delta for i in get_slide_collision_count(): var collision = get_slide_collision(i) if collision.get_collider_shape().get_instance_id() == player.get_child(1).get_instance_id(): if next_degat <= 0: player.take_damage(2) next_degat = 1 func _process(delta: float) -> void: var direction : Vector2 if move_timer > 0 : move_timer -= delta direction = Vector2.ZERO else : direction = target_position $AnimatedSprite2D.play("Generic") velocity = direction * SPEED