extends Area2D var audio : AudioStreamPlayer var sound_list = [ preload("res://ressources/sons/tambour-1.mp3"), preload("res://ressources/sons/tambour-2.mp3"), preload("res://ressources/sons/tambour-3.mp3"), ] func _ready() : var index = randi_range(0, 2) print(sound_list[index]) var audiostream = AudioStreamPlayer.new() audiostream.stream = sound_list[index] get_tree().current_scene.add_child(audiostream) audiostream.play() var timer = 0.0 var cooldown = 0.33 func _process(delta: float) -> void: timer += delta if timer >= cooldown: queue_free() func Collision(body: Node2D) -> void: if body.is_in_group("Enemies") : body.take_damage(3)