extends Control @onready var menu_principal = $Menu_principal @onready var menu_parametres = $Menu_parametres @onready var musique_fond = $MusiqueFond var first_room = preload("res://scenes/Room.tscn").instantiate() func _ready(): menu_parametres.exit_parametres.connect(on_exit_parametres) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_quit_button_pressed(): """ Entrée : Rien Sortie : Rien Action : Termine le programme """ get_tree().quit() func _on_param_button_pressed(): menu_principal.visible = false menu_parametres.set_process(true) menu_parametres.visible = true func on_exit_parametres() -> void : menu_principal.visible = true menu_parametres.visible = false func _on_play_button_pressed(): get_tree().root.add_child(first_room) musique_fond.playing = false menu_principal.visible = false func _on_load_button_pressed(): print("Charger une sauvegarde")