extends CharacterBody2D const move_speed = 400 func _physics_process(delta: float) -> void: move_and_slide() func _process(delta: float) -> void: var direction : Vector2 = Vector2.ZERO direction.x = Input.get_action_raw_strength("BOUGER_DROITE") - Input.get_action_raw_strength("BOUGER_GAUCHE") direction.y = Input.get_action_raw_strength("BOUGER_BAS") - Input.get_action_raw_strength("BOUGER_HAUT") velocity = direction * move_speed pass