extends CharacterBody2D const SPEED = 50.0 @onready var player = get_parent().get_node("Player_Melodie") var player_position = Vector2.ZERO var target_position = Vector2.ZERO var move_timer = 1 var vie = 3 var balle = null var Balle = null func _ready() -> void: Balle = load("res://scenes/enemies/poulpeBullet.tscn") func take_damage(dmg : int) : vie -= dmg if vie <= 0: queue_free() func _physics_process(delta: float) -> void: player_position = player.position target_position = (player_position - position).normalized() move_and_slide() func _process(delta: float) -> void: var direction : Vector2 move_timer -= delta if move_timer < 0: attaquer_joueur() move_timer = 1 $AnimatedSprite2D.play("Generic") velocity = target_position * SPEED * -1 func attaquer_joueur() -> void: balle = Balle.instantiate() balle.set_direction(target_position) balle.position = position get_parent().add_child(balle)