[gd_scene load_steps=8 format=3 uid="uid://durhes43gex7a"] [ext_resource type="PackedScene" uid="uid://c7bfiw54rvaq2" path="res://scenes/player_melodie.tscn" id="1_cl1wt"] [ext_resource type="Texture2D" uid="uid://ky4e7158gqf6" path="res://ressources/images/cgj_default_tile.svg" id="2_torsx"] [ext_resource type="PackedScene" uid="uid://cyvqa6g64cw37" path="res://scenes/enemies/slime.tscn" id="3_04ip2"] [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_1c4te"] normal = Vector2(0, 1) distance = -360.0 [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_qq3vn"] distance = -360.0 [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_e1nqi"] normal = Vector2(-1, 0) distance = -640.0 [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ia1hi"] normal = Vector2(1, 0) distance = -640.0 [node name="Room" type="Node2D"] [node name="TextureRect" type="TextureRect" parent="."] offset_left = -640.0 offset_top = -360.0 offset_right = 640.0 offset_bottom = 360.0 texture = ExtResource("2_torsx") stretch_mode = 1 [node name="Player_Melodie" parent="." instance=ExtResource("1_cl1wt")] scale = Vector2(4, 4) [node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="World Border Up" type="CollisionShape2D" parent="StaticBody2D"] shape = SubResource("WorldBoundaryShape2D_1c4te") [node name="World Border Down" type="CollisionShape2D" parent="StaticBody2D"] shape = SubResource("WorldBoundaryShape2D_qq3vn") [node name="World Border Right" type="CollisionShape2D" parent="StaticBody2D"] shape = SubResource("WorldBoundaryShape2D_e1nqi") [node name="World Border Left" type="CollisionShape2D" parent="StaticBody2D"] shape = SubResource("WorldBoundaryShape2D_ia1hi") [node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="Camera2D" type="Camera2D" parent="CanvasLayer"] [node name="Slime" parent="." instance=ExtResource("3_04ip2")] position = Vector2(-448, 205)