extends Control @onready var nom_audio = $HBoxContainer/Nom_Audio as Label @onready var valeur_audio = $HBoxContainer/Valeur_Audio as Label @onready var h_slider = $HBoxContainer/HSlider as HSlider @export_enum("Master", "Music", "Sfx") var bus_name : String var bus_index : int = 0 # Called when the node enters the scene tree for the first time. func _ready(): h_slider.value_changed.connect(on_value_changed) connect_bus_index() set_nom_audio() set_slider_value() func set_nom_audio () -> void : match bus_name: "Master" : nom_audio.text = str("Général") "Music" : nom_audio.text = str("Musique") "Sfx" : nom_audio.text = str("Effets Sonores") func set_valeur_audio () -> void : valeur_audio.text = str(h_slider.value * 100) + " %" func on_value_changed(value : float) -> void : AudioServer.set_bus_volume_db(bus_index, linear_to_db(value)) set_valeur_audio() func set_slider_value () -> void: h_slider.value = db_to_linear(AudioServer.get_bus_volume_db(bus_index)) set_valeur_audio() func connect_bus_index () -> void : bus_index = AudioServer.get_bus_index(bus_name) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass