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44 changed files with 2151 additions and 9 deletions

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@ -29,6 +29,7 @@ project/assembly_name="code-game-jam-drop-plafond-2025"
World_Border=""
Enemies=""
Player=""
[input]

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@ -0,0 +1,339 @@
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scale = Vector2(0.35, 0.35)
texture = ExtResource("2_o0wmh")
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
scale = Vector2(0.35, 0.35)
polygon = PackedVector2Array(-42, -44, -42, 43.2, -39.9, 44.3, -36.4, 42, -34.3, 42, -28, 6.2, -28, -1.4, -18, 7.89999, -18, 9.2, 23.5, 32, 28.8, 32, 32, 28.8, 32, 25.5, 18, 0.5, 18, -2.9, -6.8, -26.6, 19.4, -32, 32.4, -32, 41.4, -36, 43.2, -36, 44.3, -38.1, 42, -41.7, 42, -44)
[connection signal="body_entered" from="." to="." method="Collision"]

View file

@ -0,0 +1,20 @@
extends Area2D
var speed = 200.0
var direction = Vector2.ZERO
func _process(delta: float) -> void:
position += direction * speed * delta
func set_direction(direction: Vector2) -> void:
self.direction = direction
func Collision(body: Node2D) -> void:
if body.is_in_group("World_Border") :
queue_free()
if body.is_in_group("Player"):
body.take_damage(3)
queue_free()

35
scenes/enemies/sli2D1.tmp Normal file
View file

@ -0,0 +1,35 @@
[gd_scene load_steps=6 format=3 uid="uid://cyvqa6g64cw37"]
[ext_resource type="Script" path="res://scenes/enemies/slime.gd" id="1_hnufy"]
[ext_resource type="Texture2D" uid="uid://c85d5krtd4nks" path="res://ressources/images/blob-1.png" id="2_f4wf2"]
[ext_resource type="Texture2D" uid="uid://c0b6d7551nbcm" path="res://ressources/images/blob-2-4.png" id="3_dyq42"]
[sub_resource type="SpriteFrames" id="SpriteFrames_qfla8"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_f4wf2")
}, {
"duration": 1.0,
"texture": ExtResource("3_dyq42")
}],
"loop": false,
"name": &"Generic",
"speed": 3.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_bokrm"]
radius = 20.0
[node name="Slime" type="CharacterBody2D"]
collision_layer = 3
collision_mask = 3
script = ExtResource("1_hnufy")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
scale = Vector2(0.2, 0.2)
sprite_frames = SubResource("SpriteFrames_qfla8")
animation = &"Generic"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_bokrm")

View file

@ -0,0 +1,35 @@
[gd_scene load_steps=6 format=3 uid="uid://cyvqa6g64cw37"]
[ext_resource type="Script" path="res://scenes/enemies/slime.gd" id="1_hnufy"]
[ext_resource type="Texture2D" uid="uid://c85d5krtd4nks" path="res://ressources/images/blob-1.png" id="2_f4wf2"]
[ext_resource type="Texture2D" uid="uid://c0b6d7551nbcm" path="res://ressources/images/blob-2-4.png" id="3_dyq42"]
[sub_resource type="SpriteFrames" id="SpriteFrames_qfla8"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_f4wf2")
}, {
"duration": 1.0,
"texture": ExtResource("3_dyq42")
}],
"loop": false,
"name": &"Generic",
"speed": 3.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_bokrm"]
radius = 20.0
[node name="Slime" type="CharacterBody2D"]
collision_layer = 3
collision_mask = 3
script = ExtResource("1_hnufy")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
scale = Vector2(0.2, 0.2)
sprite_frames = SubResource("SpriteFrames_qfla8")
animation = &"Generic"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_bokrm")

View file

@ -0,0 +1,35 @@
[gd_scene load_steps=6 format=3 uid="uid://cyvqa6g64cw37"]
[ext_resource type="Script" path="res://scenes/enemies/slime.gd" id="1_hnufy"]
[ext_resource type="Texture2D" uid="uid://c85d5krtd4nks" path="res://ressources/images/blob-1.png" id="2_f4wf2"]
[ext_resource type="Texture2D" uid="uid://c0b6d7551nbcm" path="res://ressources/images/blob-2-4.png" id="3_dyq42"]
[sub_resource type="SpriteFrames" id="SpriteFrames_qfla8"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_f4wf2")
}, {
"duration": 1.0,
"texture": ExtResource("3_dyq42")
}],
"loop": false,
"name": &"Generic",
"speed": 3.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_bokrm"]
radius = 20.0
[node name="Slime" type="CharacterBody2D"]
collision_layer = 3
collision_mask = 3
script = ExtResource("1_hnufy")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
scale = Vector2(0.2, 0.2)
sprite_frames = SubResource("SpriteFrames_qfla8")
animation = &"Generic"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_bokrm")

View file

@ -0,0 +1,35 @@
[gd_scene load_steps=6 format=3 uid="uid://cyvqa6g64cw37"]
[ext_resource type="Script" path="res://scenes/enemies/slime.gd" id="1_hnufy"]
[ext_resource type="Texture2D" uid="uid://c85d5krtd4nks" path="res://ressources/images/blob-1.png" id="2_f4wf2"]
[ext_resource type="Texture2D" uid="uid://c0b6d7551nbcm" path="res://ressources/images/blob-2-4.png" id="3_dyq42"]
[sub_resource type="SpriteFrames" id="SpriteFrames_qfla8"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_f4wf2")
}, {
"duration": 1.0,
"texture": ExtResource("3_dyq42")
}],
"loop": false,
"name": &"Generic",
"speed": 3.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_bokrm"]
radius = 20.0
[node name="Slime" type="CharacterBody2D"]
collision_layer = 3
collision_mask = 3
script = ExtResource("1_hnufy")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
scale = Vector2(0.2, 0.2)
sprite_frames = SubResource("SpriteFrames_qfla8")
animation = &"Generic"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_bokrm")

View file

@ -7,14 +7,29 @@ var player_position = Vector2.ZERO
var target_position = Vector2.ZERO
var move_timer = 2
var next_degat = 1
var vie = 4
func take_damage(dmg : int) :
vie -= dmg
if vie <= 0:
queue_free()
func _physics_process(delta: float) -> void:
player_position = player.position
target_position = (player_position - position).normalized()
move_and_slide()
next_degat -= delta
for i in get_slide_collision_count():
var collision = get_slide_collision(i)
if collision.get_collider_shape().get_instance_id() == player.get_child(1).get_instance_id():
if next_degat <= 0:
player.take_damage(2)
next_degat = 1
func _process(delta: float) -> void:
var direction : Vector2
@ -27,3 +42,9 @@ func _process(delta: float) -> void:
$AnimatedSprite2D.play("Generic")
velocity = direction * SPEED
func Collision(body: Node2D) -> void:
print(body)
if body.is_in_group("Player") :
body.take_damage(1)

View file

@ -22,8 +22,8 @@ animations = [{
radius = 20.0
[node name="Slime" type="CharacterBody2D"]
collision_layer = 3
collision_mask = 3
collision_layer = 6
collision_mask = 6
script = ExtResource("1_hnufy")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]

91
scenes/interface.gd Normal file
View file

@ -0,0 +1,91 @@
extends Control
@onready var coeur1 = $VBoxContainer/HBoxContainer/TextureRect1
@onready var coeur2 = $VBoxContainer/HBoxContainer/TextureRect2
@onready var coeur3 = $VBoxContainer/HBoxContainer/TextureRect3
@onready var coeur4 = $VBoxContainer/HBoxContainer/TextureRect4
@onready var coeur5 = $VBoxContainer/HBoxContainer/TextureRect5
#Les coeurs, 1 étant le plus à gauche et 5 le plus à droite
@onready var slot1 = $VBoxContainer/HBoxContainer2/TextureRect
@onready var slot2 = $VBoxContainer/HBoxContainer2/TextureRect2
@onready var life : int = 10
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func set_life(pv : int) -> void :
for i in range(life, pv):
update_life(i)
update_life(pv)
func update_life (pv : int) -> void :
match pv :
0 :
coeur1.hide()
#Rajouter ici la gestion de la mort
1 :
coeur1.texture = load("res://ressources/images/half_heart.svg")
2 :
coeur1.texture = load("res://ressources/images/full_heart.svg")
coeur2.hide()
3 :
coeur2.texture = load("res://ressources/images/half_heart.svg")
coeur2.show()
4 :
coeur2.texture = load("res://ressources/images/full_heart.svg")
coeur3.hide()
5 :
coeur3.texture = load("res://ressources/images/half_heart.svg")
coeur3.show()
6 :
coeur3.texture = load("res://ressources/images/full_heart.svg")
coeur4.hide()
7 :
coeur4.texture = load("res://ressources/images/half_heart.svg")
coeur4.show()
8 :
coeur4.texture = load("res://ressources/images/full_heart.svg")
coeur5.hide()
9 :
coeur5.texture = load("res://ressources/images/half_heart.svg")
coeur5.show()
10 :
coeur5.texture = load("res://ressources/images/full_heart.svg")
_ :
return
life = pv
func update_instrument (listeInstrument : Array) -> void :
if len(listeInstrument) < 2 :
slot1.texture = load("res://ressources/images/empty_slot.svg")
slot2.texture = load("res://ressources/images/empty_slot.svg")
match listeInstrument[0] :
"flute" :
slot1.texture = load("res://ressources/images/flute.svg")
"tambour" :
slot1.texture = load("res://ressources/images/tambour.svg")
"lyre" :
slot1.texture = load("res://ressources/images/lyre.svg")
_ :
slot1.texture = load("res://ressources/images/empty_slot.svg")
match listeInstrument[1] :
"flute" :
slot2.texture = load("res://ressources/images/flute.svg")
"tambour" :
slot2.texture = load("res://ressources/images/tambour.svg")
"lyre" :
slot2.texture = load("res://ressources/images/lyre.svg")
_ :
slot2.texture = load("res://ressources/images/empty_slot.svg")

99
scenes/interface.tscn Normal file
View file

@ -0,0 +1,99 @@
[gd_scene load_steps=4 format=3 uid="uid://cnd2a1x1smulq"]
[ext_resource type="Script" path="res://scenes/interface.gd" id="1_5p24o"]
[ext_resource type="Texture2D" uid="uid://jyrl33rv1fnp" path="res://ressources/images/full_heart.svg" id="2_opn3r"]
[ext_resource type="Texture2D" uid="uid://cy7cv4qcmyyol" path="res://ressources/images/empty_slot.svg" id="3_8aruj"]
[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("1_5p24o")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 0
offset_right = 1280.0
offset_bottom = 720.0
[node name="HSeparator2" type="HSeparator" parent="VBoxContainer"]
modulate = Color(1, 1, 1, 0)
self_modulate = Color(1, 1, 1, 0)
custom_minimum_size = Vector2(0, 12)
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
[node name="VSeparator" type="VSeparator" parent="VBoxContainer/HBoxContainer"]
modulate = Color(1, 1, 1, 0)
self_modulate = Color(1, 1, 1, 0)
custom_minimum_size = Vector2(32, 0)
layout_mode = 2
[node name="TextureRect1" type="TextureRect" parent="VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(64, 64)
layout_mode = 2
texture = ExtResource("2_opn3r")
expand_mode = 1
[node name="TextureRect2" type="TextureRect" parent="VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(64, 64)
layout_mode = 2
texture = ExtResource("2_opn3r")
expand_mode = 1
[node name="TextureRect3" type="TextureRect" parent="VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(64, 64)
layout_mode = 2
texture = ExtResource("2_opn3r")
expand_mode = 1
[node name="TextureRect4" type="TextureRect" parent="VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(64, 64)
layout_mode = 2
texture = ExtResource("2_opn3r")
expand_mode = 1
[node name="TextureRect5" type="TextureRect" parent="VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(64, 64)
layout_mode = 2
texture = ExtResource("2_opn3r")
expand_mode = 1
[node name="HSeparator" type="HSeparator" parent="VBoxContainer"]
modulate = Color(1, 1, 1, 0)
self_modulate = Color(1, 1, 1, 0)
layout_mode = 2
size_flags_vertical = 3
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
[node name="VSeparator" type="VSeparator" parent="VBoxContainer/HBoxContainer2"]
modulate = Color(1, 1, 1, 0)
self_modulate = Color(1, 1, 1, 0)
custom_minimum_size = Vector2(32, 0)
layout_mode = 2
[node name="TextureRect" type="TextureRect" parent="VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(64, 64)
layout_mode = 2
texture = ExtResource("3_8aruj")
expand_mode = 1
[node name="TextureRect2" type="TextureRect" parent="VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(64, 64)
layout_mode = 2
texture = ExtResource("3_8aruj")
expand_mode = 1
[node name="HSeparator3" type="HSeparator" parent="VBoxContainer"]
modulate = Color(1, 1, 1, 0)
self_modulate = Color(1, 1, 1, 0)
custom_minimum_size = Vector2(0, 12)
layout_mode = 2

View file

@ -8,6 +8,7 @@ radius = 6.0
height = 32.0
[node name="Player_Melodie" type="CharacterBody2D"]
collision_layer = 5
script = ExtResource("1_7sg4g")
[node name="Sprite2D" type="Sprite2D" parent="."]

View file

@ -1,6 +1,8 @@
extends Node2D
@onready var menu_parametres = $Menu_parametres
@onready var interface = $Interface
@onready var musique = $Musique
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@ -22,3 +24,16 @@ func on_exit_parametres() -> void :
get_tree().paused = false
menu_parametres.visible = false
menu_parametres.set_process(false)
func _on_audio_stream_player_finished() -> void:
musique.play()
func set_musique(nom : String) -> void :
match nom :
"idle" :
musique.stream = load("res://ressources/sons/idle_theme.wav")
"fight" :
musique.stream = load("res://ressources/sons/fight_theme.wav")
_ :
pass

View file

@ -13,4 +13,6 @@ func Collision(body: Node2D) -> void:
if body.is_in_group("World_Border") :
queue_free()
if body.is_in_group("Enemies") :
body.take_damage(1)
print(body.vie)
queue_free()

View file

@ -1,7 +1,7 @@
extends Area2D
var timer = 0.0
var cooldown = 0.35
var cooldown = 0.3
func _process(delta: float) -> void:
timer += delta
@ -9,6 +9,5 @@ func _process(delta: float) -> void:
queue_free()
func Collision(body: Node2D) -> void:
if body.is_in_group("Enemies") :
queue_free()
body.take_damage(3)

View file

@ -1,7 +1,7 @@
extends Area2D
var timer = 0.0
var cooldown = 1.5
var cooldown = 0.33
func _process(delta: float) -> void:
timer += delta
@ -11,4 +11,4 @@ func _process(delta: float) -> void:
func Collision(body: Node2D) -> void:
if body.is_in_group("Enemies") :
queue_free()
body.take_damage(2)

View file

@ -21,6 +21,8 @@ var lyre_cooldown = 1
var slot = [null, null]
var vie = 10
func _ready() -> void:
flute = load("res://scripts/Instrument/Flute.gd").new()
flute.set_scene_parent(get_tree().get_root())
@ -99,3 +101,8 @@ func _process(delta: float) -> void:
lyre_timer = lyre_cooldown
func take_damage(dmg : int) :
vie -= dmg
print(vie)
if vie <= 0:
queue_free()