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No commits in common. "204848fcf16ca66546f64f2dc5428d4945d02578" and "6c1523864df2ac66a1f549cac4877203405be018" have entirely different histories.
204848fcf1
...
6c1523864d
28 changed files with 15 additions and 530 deletions
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@ -29,7 +29,6 @@ project/assembly_name="code-game-jam-drop-plafond-2025"
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World_Border=""
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World_Border=""
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Enemies=""
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Enemies=""
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Player=""
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||||||
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||||||
[input]
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[input]
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||||||
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||||||
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@ -1,34 +0,0 @@
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||||||
[remap]
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||||||
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||||||
importer="texture"
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||||||
type="CompressedTexture2D"
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||||||
uid="uid://c5lk8ab1g5anw"
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||||||
path="res://.godot/imported/mob-death-1.png-284462b68d775d41a0e5b3dea896c703.ctex"
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metadata={
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||||||
"vram_texture": false
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||||||
}
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||||||
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||||||
[deps]
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||||||
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source_file="res://ressources/images/mob-death-1.png"
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dest_files=["res://.godot/imported/mob-death-1.png-284462b68d775d41a0e5b3dea896c703.ctex"]
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[params]
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||||||
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||||||
compress/mode=0
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||||||
compress/high_quality=false
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||||||
compress/lossy_quality=0.7
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compress/hdr_compression=1
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||||||
compress/normal_map=0
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||||||
compress/channel_pack=0
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||||||
mipmaps/generate=false
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mipmaps/limit=-1
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||||||
roughness/mode=0
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||||||
roughness/src_normal=""
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||||||
process/fix_alpha_border=true
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||||||
process/premult_alpha=false
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||||||
process/normal_map_invert_y=false
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||||||
process/hdr_as_srgb=false
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||||||
process/hdr_clamp_exposure=false
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||||||
process/size_limit=0
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||||||
detect_3d/compress_to=1
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@ -1,34 +0,0 @@
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||||||
[remap]
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||||||
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||||||
importer="texture"
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||||||
type="CompressedTexture2D"
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||||||
uid="uid://c4fau2t7w8cll"
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||||||
path="res://.godot/imported/mob-death-2.png-6132e0c0c8563bd70a68d9b7f7638167.ctex"
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||||||
metadata={
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||||||
"vram_texture": false
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||||||
}
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||||||
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||||||
[deps]
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||||||
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||||||
source_file="res://ressources/images/mob-death-2.png"
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dest_files=["res://.godot/imported/mob-death-2.png-6132e0c0c8563bd70a68d9b7f7638167.ctex"]
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||||||
[params]
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||||||
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||||||
compress/mode=0
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||||||
compress/high_quality=false
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||||||
compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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||||||
compress/channel_pack=0
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||||||
mipmaps/generate=false
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||||||
mipmaps/limit=-1
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||||||
roughness/mode=0
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||||||
roughness/src_normal=""
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||||||
process/fix_alpha_border=true
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||||||
process/premult_alpha=false
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||||||
process/normal_map_invert_y=false
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||||||
process/hdr_as_srgb=false
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||||||
process/hdr_clamp_exposure=false
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||||||
process/size_limit=0
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||||||
detect_3d/compress_to=1
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@ -1,34 +0,0 @@
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||||||
[remap]
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||||||
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||||||
importer="texture"
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||||||
type="CompressedTexture2D"
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||||||
uid="uid://c446xwqg0ngk"
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||||||
path="res://.godot/imported/mob-death-3.png-94f44228dfb3bd0a9c4c288ef2c56b46.ctex"
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metadata={
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||||||
"vram_texture": false
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||||||
}
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||||||
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||||||
[deps]
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||||||
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source_file="res://ressources/images/mob-death-3.png"
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dest_files=["res://.godot/imported/mob-death-3.png-94f44228dfb3bd0a9c4c288ef2c56b46.ctex"]
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||||||
[params]
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||||||
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||||||
compress/mode=0
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||||||
compress/high_quality=false
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||||||
compress/lossy_quality=0.7
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compress/hdr_compression=1
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||||||
compress/normal_map=0
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||||||
compress/channel_pack=0
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||||||
mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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||||||
process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,4 +1,4 @@
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||||||
[gd_scene load_steps=16 format=3 uid="uid://durhes43gex7a"]
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[gd_scene load_steps=15 format=3 uid="uid://durhes43gex7a"]
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[ext_resource type="PackedScene" uid="uid://c7bfiw54rvaq2" path="res://scenes/player_melodie.tscn" id="1_cl1wt"]
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[ext_resource type="PackedScene" uid="uid://c7bfiw54rvaq2" path="res://scenes/player_melodie.tscn" id="1_cl1wt"]
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[ext_resource type="Script" path="res://scenes/room.gd" id="1_jh83c"]
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[ext_resource type="Script" path="res://scenes/room.gd" id="1_jh83c"]
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@ -8,9 +8,8 @@
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[ext_resource type="Texture2D" uid="uid://bge3nllk1bq5r" path="res://ressources/images/mur.svg" id="3_oi2tl"]
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[ext_resource type="Texture2D" uid="uid://bge3nllk1bq5r" path="res://ressources/images/mur.svg" id="3_oi2tl"]
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||||||
[ext_resource type="Texture2D" uid="uid://dhva3tivsvknl" path="res://ressources/images/mur_coin.svg" id="4_6a3f6"]
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[ext_resource type="Texture2D" uid="uid://dhva3tivsvknl" path="res://ressources/images/mur_coin.svg" id="4_6a3f6"]
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||||||
[ext_resource type="PackedScene" uid="uid://di4chlep1t1or" path="res://parametres/menu_parametres.tscn" id="6_6ubhx"]
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[ext_resource type="PackedScene" uid="uid://di4chlep1t1or" path="res://parametres/menu_parametres.tscn" id="6_6ubhx"]
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||||||
[ext_resource type="PackedScene" uid="uid://bndtclt51nsih" path="res://scenes/interface.tscn" id="8_5s7tf"]
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[ext_resource type="PackedScene" uid="uid://cnd2a1x1smulq" path="res://scenes/interface.tscn" id="8_5s7tf"]
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[ext_resource type="PackedScene" uid="uid://ctgxrbcg2vu1p" path="res://scenes/ecran_mort.tscn" id="10_3ou8w"]
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[ext_resource type="PackedScene" uid="uid://ctgxrbcg2vu1p" path="res://scenes/ecran_mort.tscn" id="10_3ou8w"]
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||||||
[ext_resource type="PackedScene" uid="uid://cm5spgl8o4fam" path="res://scenes/enemies/robot.tscn" id="10_5qrsc"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_1c4te"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_1c4te"]
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normal = Vector2(0, 1)
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normal = Vector2(0, 1)
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@ -44,9 +43,8 @@ offset_bottom = 360.0
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texture = ExtResource("2_torsx")
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texture = ExtResource("2_torsx")
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stretch_mode = 1
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stretch_mode = 1
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[node name="Player_Melodie" parent="." node_paths=PackedStringArray("interface") groups=["Player"] instance=ExtResource("1_cl1wt")]
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[node name="Player_Melodie" parent="." instance=ExtResource("1_cl1wt")]
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scale = Vector2(3, 3)
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scale = Vector2(3, 3)
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interface = NodePath("../Interface")
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[node name="StaticBody2D" type="StaticBody2D" parent="." groups=["World_Border"]]
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[node name="StaticBody2D" type="StaticBody2D" parent="." groups=["World_Border"]]
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collision_layer = 3
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collision_layer = 3
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@ -159,8 +157,5 @@ offset_top = -383.0
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offset_right = -258.0
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offset_right = -258.0
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offset_bottom = -383.0
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offset_bottom = -383.0
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[node name="Robot" parent="." groups=["Enemies"] instance=ExtResource("10_5qrsc")]
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position = Vector2(-428, 11)
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[connection signal="finished" from="Musique" to="." method="_on_audio_stream_player_finished"]
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[connection signal="finished" from="Musique" to="." method="_on_audio_stream_player_finished"]
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[connection signal="retour_menu" from="Ecran mort" to="." method="_on_ecran_mort_retour_menu"]
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[connection signal="retour_menu" from="Ecran mort" to="." method="_on_ecran_mort_retour_menu"]
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@ -13,5 +13,4 @@ func _process(delta: float) -> void:
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func _on_main_menu_button_pressed() -> void:
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func _on_main_menu_button_pressed() -> void:
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get_tree().paused = false
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retour_menu.emit()
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retour_menu.emit()
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@ -1,48 +0,0 @@
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extends CharacterBody2D
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const SPEED = 50.0
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@onready var player = get_parent().get_node("Player_Melodie")
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var player_position = Vector2.ZERO
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var target_position = Vector2.ZERO
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var move_timer = 1
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var vie = 3
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var balle = null
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var Balle = null
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func _ready() -> void:
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Balle = load("res://scenes/enemies/poulpeBullet.tscn")
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func take_damage(dmg : int) :
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vie -= dmg
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if vie <= 0:
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queue_free()
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func _physics_process(delta: float) -> void:
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player_position = player.position
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target_position = (player_position - position).normalized()
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move_and_slide()
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func _process(delta: float) -> void:
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var direction : Vector2
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move_timer -= delta
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if move_timer < 0:
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attaquer_joueur()
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move_timer = 1
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$AnimatedSprite2D.play("Generic")
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velocity = target_position * SPEED * -1
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func attaquer_joueur() -> void:
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balle = Balle.instantiate()
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balle.set_direction(target_position)
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balle.position = position
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get_parent().add_child(balle)
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@ -1,33 +0,0 @@
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||||||
[gd_scene load_steps=6 format=3 uid="uid://voiqrkjd02om"]
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[ext_resource type="Script" path="res://scenes/enemies/poulpe.gd" id="1_hu6wh"]
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||||||
[ext_resource type="Texture2D" uid="uid://2spn60rmdyy5" path="res://ressources/images/poulpe-1.png" id="1_lgwa7"]
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||||||
[ext_resource type="Texture2D" uid="uid://b4ukmsspx16f" path="res://ressources/images/poulpe-2.png" id="2_5x4i5"]
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||||||
[sub_resource type="SpriteFrames" id="SpriteFrames_2hq77"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("1_lgwa7")
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}, {
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"duration": 1.0,
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"texture": ExtResource("2_5x4i5")
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}],
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"loop": true,
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"name": &"Generic",
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"speed": 5.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_s7foh"]
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radius = 38.2753
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[node name="Poulpe" type="CharacterBody2D"]
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script = ExtResource("1_hu6wh")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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scale = Vector2(0.4, 0.4)
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sprite_frames = SubResource("SpriteFrames_2hq77")
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animation = &"Generic"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_s7foh")
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@ -1,17 +0,0 @@
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[gd_scene load_steps=3 format=3 uid="uid://gytt3e3u0pid"]
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[ext_resource type="Script" path="res://scenes/enemies/poulpe_bullet.gd" id="1_qycm8"]
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[ext_resource type="Texture2D" uid="uid://bg7xknf5g2rfj" path="res://ressources/images/poulpe-bullet.png" id="2_o0wmh"]
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[node name="PoulpeBullet" type="Area2D"]
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script = ExtResource("1_qycm8")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.35, 0.35)
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texture = ExtResource("2_o0wmh")
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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scale = Vector2(0.35, 0.35)
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polygon = PackedVector2Array(-42, -44, -42, 43.2, -39.9, 44.3, -36.4, 42, -34.3, 42, -28, 6.2, -28, -1.4, -18, 7.89999, -18, 9.2, 23.5, 32, 28.8, 32, 32, 28.8, 32, 25.5, 18, 0.5, 18, -2.9, -6.8, -26.6, 19.4, -32, 32.4, -32, 41.4, -36, 43.2, -36, 44.3, -38.1, 42, -41.7, 42, -44)
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[connection signal="body_entered" from="." to="." method="Collision"]
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@ -1,20 +0,0 @@
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extends Area2D
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var speed = 200.0
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var direction = Vector2.ZERO
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func _process(delta: float) -> void:
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position += direction * speed * delta
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func set_direction(direction: Vector2) -> void:
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self.direction = direction
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func Collision(body: Node2D) -> void:
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if body.is_in_group("World_Border") :
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queue_free()
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if body.is_in_group("Player"):
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body.take_damage(3)
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queue_free()
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@ -1,48 +0,0 @@
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||||||
extends CharacterBody2D
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const SPEED = 50.0
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@onready var player = get_parent().get_node("Player_Melodie")
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var player_position = Vector2.ZERO
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||||||
var target_position = Vector2.ZERO
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||||||
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||||||
var move_timer = 1
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||||||
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||||||
var vie = 3
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||||||
var balle = null
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||||||
var Balle = null
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||||||
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||||||
func _ready() -> void:
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||||||
Balle = load("res://scenes/enemies/robotCercle.tscn")
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||||||
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||||||
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||||||
func take_damage(dmg : int) :
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||||||
vie -= dmg
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||||||
if vie <= 0:
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|
||||||
queue_free()
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||||||
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||||||
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||||||
func _physics_process(delta: float) -> void:
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||||||
player_position = player.position
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||||||
target_position = (player_position - position).normalized()
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|
||||||
move_and_slide()
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||||||
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||||||
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||||||
func _process(delta: float) -> void:
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var direction : Vector2
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||||||
move_timer -= delta
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||||||
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||||||
if move_timer < 0:
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attaquer_joueur()
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move_timer = 1
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||||||
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||||||
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||||||
$AnimatedSprite2D.play("Generic")
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||||||
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||||||
velocity = target_position * SPEED
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|
||||||
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|
||||||
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|
||||||
func attaquer_joueur() -> void:
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||||||
balle = Balle.instantiate()
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||||||
balle.set_direction(target_position)
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||||||
balle.position = position
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|
||||||
get_parent().add_child(balle)
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@ -1,37 +0,0 @@
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||||||
[gd_scene load_steps=7 format=3 uid="uid://cm5spgl8o4fam"]
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|
||||||
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|
||||||
[ext_resource type="Texture2D" uid="uid://dwwe0eanmrcra" path="res://ressources/images/roby-idle-0.png" id="1_mo3hb"]
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|
||||||
[ext_resource type="Script" path="res://scenes/enemies/robot.gd" id="1_tikkk"]
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|
||||||
[ext_resource type="Texture2D" uid="uid://8m84oe4oes3u" path="res://ressources/images/roby-idle-1.png" id="2_4n77m"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://dcyf6teijpttj" path="res://ressources/images/roby-idle-2.png" id="3_8bmqk"]
|
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id="SpriteFrames_vaeha"]
|
|
||||||
animations = [{
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("1_mo3hb")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("2_4n77m")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("3_8bmqk")
|
|
||||||
}],
|
|
||||||
"loop": true,
|
|
||||||
"name": &"Generic",
|
|
||||||
"speed": 5.0
|
|
||||||
}]
|
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_utjf8"]
|
|
||||||
size = Vector2(126, 185)
|
|
||||||
|
|
||||||
[node name="Robot" type="CharacterBody2D"]
|
|
||||||
script = ExtResource("1_tikkk")
|
|
||||||
|
|
||||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
|
||||||
sprite_frames = SubResource("SpriteFrames_vaeha")
|
|
||||||
animation = &"Generic"
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
|
||||||
position = Vector2(-2, 6.5)
|
|
||||||
shape = SubResource("RectangleShape2D_utjf8")
|
|
|
@ -1,18 +0,0 @@
|
||||||
[gd_scene load_steps=4 format=3 uid="uid://bevw5uqw42vfh"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scenes/enemies/robot_cercle.gd" id="1_3gn1u"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://b5ui24x0341jh" path="res://ressources/images/roby-cercle.png" id="2_j4tla"]
|
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_6j0u0"]
|
|
||||||
radius = 96.8762
|
|
||||||
|
|
||||||
[node name="Robotcercle" type="Area2D"]
|
|
||||||
script = ExtResource("1_3gn1u")
|
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
|
||||||
texture = ExtResource("2_j4tla")
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
|
||||||
shape = SubResource("CircleShape2D_6j0u0")
|
|
||||||
|
|
||||||
[connection signal="body_entered" from="." to="." method="Collision"]
|
|
|
@ -1,19 +0,0 @@
|
||||||
extends Area2D
|
|
||||||
|
|
||||||
var direction = Vector2.ZERO
|
|
||||||
var timer = 0.0
|
|
||||||
var cooldown = 0.7
|
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
|
||||||
timer += delta
|
|
||||||
if timer >= cooldown:
|
|
||||||
queue_free()
|
|
||||||
|
|
||||||
|
|
||||||
func set_direction(direction: Vector2) -> void:
|
|
||||||
self.direction = direction
|
|
||||||
|
|
||||||
|
|
||||||
func Collision(body: Node2D) -> void:
|
|
||||||
if body.is_in_group("Player"):
|
|
||||||
body.take_damage(3)
|
|
|
@ -1,35 +0,0 @@
|
||||||
[gd_scene load_steps=6 format=3 uid="uid://cyvqa6g64cw37"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scenes/enemies/slime.gd" id="1_hnufy"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://c85d5krtd4nks" path="res://ressources/images/blob-1.png" id="2_f4wf2"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://c0b6d7551nbcm" path="res://ressources/images/blob-2-4.png" id="3_dyq42"]
|
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id="SpriteFrames_qfla8"]
|
|
||||||
animations = [{
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("2_f4wf2")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("3_dyq42")
|
|
||||||
}],
|
|
||||||
"loop": false,
|
|
||||||
"name": &"Generic",
|
|
||||||
"speed": 3.0
|
|
||||||
}]
|
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_bokrm"]
|
|
||||||
radius = 20.0
|
|
||||||
|
|
||||||
[node name="Slime" type="CharacterBody2D"]
|
|
||||||
collision_layer = 3
|
|
||||||
collision_mask = 3
|
|
||||||
script = ExtResource("1_hnufy")
|
|
||||||
|
|
||||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
|
||||||
scale = Vector2(0.2, 0.2)
|
|
||||||
sprite_frames = SubResource("SpriteFrames_qfla8")
|
|
||||||
animation = &"Generic"
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
|
||||||
shape = SubResource("CircleShape2D_bokrm")
|
|
|
@ -1,35 +0,0 @@
|
||||||
[gd_scene load_steps=6 format=3 uid="uid://cyvqa6g64cw37"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scenes/enemies/slime.gd" id="1_hnufy"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://c85d5krtd4nks" path="res://ressources/images/blob-1.png" id="2_f4wf2"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://c0b6d7551nbcm" path="res://ressources/images/blob-2-4.png" id="3_dyq42"]
|
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id="SpriteFrames_qfla8"]
|
|
||||||
animations = [{
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("2_f4wf2")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("3_dyq42")
|
|
||||||
}],
|
|
||||||
"loop": false,
|
|
||||||
"name": &"Generic",
|
|
||||||
"speed": 3.0
|
|
||||||
}]
|
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_bokrm"]
|
|
||||||
radius = 20.0
|
|
||||||
|
|
||||||
[node name="Slime" type="CharacterBody2D"]
|
|
||||||
collision_layer = 3
|
|
||||||
collision_mask = 3
|
|
||||||
script = ExtResource("1_hnufy")
|
|
||||||
|
|
||||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
|
||||||
scale = Vector2(0.2, 0.2)
|
|
||||||
sprite_frames = SubResource("SpriteFrames_qfla8")
|
|
||||||
animation = &"Generic"
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
|
||||||
shape = SubResource("CircleShape2D_bokrm")
|
|
|
@ -1,35 +0,0 @@
|
||||||
[gd_scene load_steps=6 format=3 uid="uid://cyvqa6g64cw37"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scenes/enemies/slime.gd" id="1_hnufy"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://c85d5krtd4nks" path="res://ressources/images/blob-1.png" id="2_f4wf2"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://c0b6d7551nbcm" path="res://ressources/images/blob-2-4.png" id="3_dyq42"]
|
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id="SpriteFrames_qfla8"]
|
|
||||||
animations = [{
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("2_f4wf2")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("3_dyq42")
|
|
||||||
}],
|
|
||||||
"loop": false,
|
|
||||||
"name": &"Generic",
|
|
||||||
"speed": 3.0
|
|
||||||
}]
|
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_bokrm"]
|
|
||||||
radius = 20.0
|
|
||||||
|
|
||||||
[node name="Slime" type="CharacterBody2D"]
|
|
||||||
collision_layer = 3
|
|
||||||
collision_mask = 3
|
|
||||||
script = ExtResource("1_hnufy")
|
|
||||||
|
|
||||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
|
||||||
scale = Vector2(0.2, 0.2)
|
|
||||||
sprite_frames = SubResource("SpriteFrames_qfla8")
|
|
||||||
animation = &"Generic"
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
|
||||||
shape = SubResource("CircleShape2D_bokrm")
|
|
|
@ -1,35 +0,0 @@
|
||||||
[gd_scene load_steps=6 format=3 uid="uid://cyvqa6g64cw37"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scenes/enemies/slime.gd" id="1_hnufy"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://c85d5krtd4nks" path="res://ressources/images/blob-1.png" id="2_f4wf2"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://c0b6d7551nbcm" path="res://ressources/images/blob-2-4.png" id="3_dyq42"]
|
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id="SpriteFrames_qfla8"]
|
|
||||||
animations = [{
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("2_f4wf2")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": ExtResource("3_dyq42")
|
|
||||||
}],
|
|
||||||
"loop": false,
|
|
||||||
"name": &"Generic",
|
|
||||||
"speed": 3.0
|
|
||||||
}]
|
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_bokrm"]
|
|
||||||
radius = 20.0
|
|
||||||
|
|
||||||
[node name="Slime" type="CharacterBody2D"]
|
|
||||||
collision_layer = 3
|
|
||||||
collision_mask = 3
|
|
||||||
script = ExtResource("1_hnufy")
|
|
||||||
|
|
||||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
|
||||||
scale = Vector2(0.2, 0.2)
|
|
||||||
sprite_frames = SubResource("SpriteFrames_qfla8")
|
|
||||||
animation = &"Generic"
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
|
||||||
shape = SubResource("CircleShape2D_bokrm")
|
|
|
@ -7,29 +7,14 @@ var player_position = Vector2.ZERO
|
||||||
var target_position = Vector2.ZERO
|
var target_position = Vector2.ZERO
|
||||||
|
|
||||||
var move_timer = 2
|
var move_timer = 2
|
||||||
var next_degat = 1
|
|
||||||
|
|
||||||
var vie = 4
|
|
||||||
|
|
||||||
func take_damage(dmg : int) :
|
|
||||||
vie -= dmg
|
|
||||||
if vie <= 0:
|
|
||||||
queue_free()
|
|
||||||
|
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
player_position = player.position
|
player_position = player.position
|
||||||
target_position = (player_position - position).normalized()
|
target_position = (player_position - position).normalized()
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
next_degat -= delta
|
|
||||||
|
|
||||||
for i in get_slide_collision_count():
|
for i in get_slide_collision_count():
|
||||||
var collision = get_slide_collision(i)
|
var collision = get_slide_collision(i)
|
||||||
if collision.get_collider_shape().get_instance_id() == player.get_child(1).get_instance_id():
|
|
||||||
if next_degat <= 0:
|
|
||||||
player.take_damage(2)
|
|
||||||
next_degat = 1
|
|
||||||
|
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
var direction : Vector2
|
var direction : Vector2
|
||||||
|
|
|
@ -22,8 +22,8 @@ animations = [{
|
||||||
radius = 20.0
|
radius = 20.0
|
||||||
|
|
||||||
[node name="Slime" type="CharacterBody2D"]
|
[node name="Slime" type="CharacterBody2D"]
|
||||||
collision_layer = 6
|
collision_layer = 3
|
||||||
collision_mask = 6
|
collision_mask = 3
|
||||||
script = ExtResource("1_hnufy")
|
script = ExtResource("1_hnufy")
|
||||||
|
|
||||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
|
|
|
@ -25,7 +25,7 @@ func _process(delta: float) -> void:
|
||||||
|
|
||||||
func set_life(pv : int) -> void :
|
func set_life(pv : int) -> void :
|
||||||
var step = 1
|
var step = 1
|
||||||
if pv < life :
|
if pv > life :
|
||||||
step = -1
|
step = -1
|
||||||
for i in range(life, pv, step):
|
for i in range(life, pv, step):
|
||||||
update_life(i)
|
update_life(i)
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
[gd_scene load_steps=4 format=3 uid="uid://bndtclt51nsih"]
|
[gd_scene load_steps=4 format=3 uid="uid://cnd2a1x1smulq"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scenes/interface.gd" id="1_5p24o"]
|
[ext_resource type="Script" path="res://scenes/interface.gd" id="1_5p24o"]
|
||||||
[ext_resource type="Texture2D" uid="uid://jyrl33rv1fnp" path="res://ressources/images/full_heart.svg" id="2_opn3r"]
|
[ext_resource type="Texture2D" uid="uid://jyrl33rv1fnp" path="res://ressources/images/full_heart.svg" id="2_opn3r"]
|
||||||
|
|
|
@ -8,7 +8,6 @@ radius = 6.0
|
||||||
height = 32.0
|
height = 32.0
|
||||||
|
|
||||||
[node name="Player_Melodie" type="CharacterBody2D"]
|
[node name="Player_Melodie" type="CharacterBody2D"]
|
||||||
collision_layer = 5
|
|
||||||
script = ExtResource("1_7sg4g")
|
script = ExtResource("1_7sg4g")
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||||
|
|
|
@ -50,4 +50,3 @@ func on_ecran_mort_retour_menu() -> void:
|
||||||
|
|
||||||
func on_death() -> void :
|
func on_death() -> void :
|
||||||
mort.visible = true
|
mort.visible = true
|
||||||
get_tree().paused = true
|
|
||||||
|
|
|
@ -13,6 +13,4 @@ func Collision(body: Node2D) -> void:
|
||||||
if body.is_in_group("World_Border") :
|
if body.is_in_group("World_Border") :
|
||||||
queue_free()
|
queue_free()
|
||||||
if body.is_in_group("Enemies") :
|
if body.is_in_group("Enemies") :
|
||||||
body.take_damage(1)
|
|
||||||
print(body.vie)
|
|
||||||
queue_free()
|
queue_free()
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
extends Area2D
|
extends Area2D
|
||||||
|
|
||||||
var timer = 0.0
|
var timer = 0.0
|
||||||
var cooldown = 0.3
|
var cooldown = 0.35
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
timer += delta
|
timer += delta
|
||||||
|
@ -9,5 +9,6 @@ func _process(delta: float) -> void:
|
||||||
queue_free()
|
queue_free()
|
||||||
|
|
||||||
func Collision(body: Node2D) -> void:
|
func Collision(body: Node2D) -> void:
|
||||||
|
|
||||||
if body.is_in_group("Enemies") :
|
if body.is_in_group("Enemies") :
|
||||||
body.take_damage(3)
|
queue_free()
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
extends Area2D
|
extends Area2D
|
||||||
|
|
||||||
var timer = 0.0
|
var timer = 0.0
|
||||||
var cooldown = 0.33
|
var cooldown = 1.5
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
timer += delta
|
timer += delta
|
||||||
|
@ -11,4 +11,4 @@ func _process(delta: float) -> void:
|
||||||
|
|
||||||
func Collision(body: Node2D) -> void:
|
func Collision(body: Node2D) -> void:
|
||||||
if body.is_in_group("Enemies") :
|
if body.is_in_group("Enemies") :
|
||||||
body.take_damage(2)
|
queue_free()
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
extends CharacterBody2D
|
extends CharacterBody2D
|
||||||
|
|
||||||
@export var interface : Control
|
|
||||||
|
|
||||||
const move_speed = 400
|
const move_speed = 400
|
||||||
const acceleration = 0.25
|
const acceleration = 0.25
|
||||||
const max_boost_speed = 800
|
const max_boost_speed = 800
|
||||||
|
@ -21,22 +19,19 @@ var flute_cooldown = 0.5
|
||||||
var tambour_cooldown = 3.0
|
var tambour_cooldown = 3.0
|
||||||
var lyre_cooldown = 1
|
var lyre_cooldown = 1
|
||||||
|
|
||||||
var slot = []
|
var slot = [null, null]
|
||||||
var slotstr = []
|
|
||||||
|
|
||||||
var vie = 10
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
flute = load("res://scripts/Instrument/Flute.gd").new()
|
flute = load("res://scripts/Instrument/Flute.gd").new()
|
||||||
flute.set_scene_parent(get_tree().get_root())
|
flute.set_scene_parent(get_tree().get_root())
|
||||||
|
slot.append(flute)
|
||||||
|
|
||||||
tambour = load("res://scripts/Instrument/Tambour.gd").new()
|
tambour = load("res://scripts/Instrument/Tambour.gd").new()
|
||||||
tambour.set_scene_parent(get_tree().get_root())
|
tambour.set_scene_parent(get_tree().get_root())
|
||||||
|
|
||||||
lyre = load("res://scripts/Instrument/Lyre.gd").new()
|
lyre = load("res://scripts/Instrument/Lyre.gd").new()
|
||||||
lyre.set_scene_parent(get_tree().get_root())
|
lyre.set_scene_parent(get_tree().get_root())
|
||||||
|
slot.append(lyre)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
|
@ -104,6 +99,3 @@ func _process(delta: float) -> void:
|
||||||
lyre_timer = lyre_cooldown
|
lyre_timer = lyre_cooldown
|
||||||
|
|
||||||
|
|
||||||
func take_damage(dmg : int) :
|
|
||||||
vie -= dmg
|
|
||||||
interface.set_life(vie)
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue