Les instruments font du bruit #mauvaiseIdee #stopLeSon #adieuMesOreilles
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15 changed files with 157 additions and 14 deletions
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@ -1,6 +1,18 @@
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extends Area2D
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@export var speed: float = 300 # Définir la vitesse de la balle
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@onready var audio = $effet
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var sound_list = [
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preload("res://ressources/sons/flute-1.mp3"),
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preload("res://ressources/sons/flute-2.mp3"),
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preload("res://ressources/sons/flute-3.mp3"),
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preload("res://ressources/sons/flute-4.mp3"),
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]
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func _ready() :
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var index = randi() % 3
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audio.stream = sound_list[index]
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audio.play()
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# Direction initiale du mouvement
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var initial_direction: Vector2 = Vector2(1, 0) # Exemple par défaut : vers la droite
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@ -3,6 +3,18 @@ extends Area2D
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var timer = 0.0
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var cooldown = 0.3
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@onready var audio = $effet
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var sound_list = [
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preload("res://ressources/sons/lyre-1.mp3"),
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preload("res://ressources/sons/lyre-2.mp3"),
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preload("res://ressources/sons/lyre-3.mp3"),
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]
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func _ready() :
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var index = randi() % 3
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audio.stream = sound_list[index]
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audio.play()
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func _process(delta: float) -> void:
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timer += delta
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if timer >= cooldown:
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@ -1,5 +1,21 @@
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extends Area2D
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var audio : AudioStreamPlayer
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var sound_list = [
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preload("res://ressources/sons/tambour-1.mp3"),
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preload("res://ressources/sons/tambour-2.mp3"),
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preload("res://ressources/sons/tambour-3.mp3"),
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]
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func _ready() :
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var index = randi_range(0, 2)
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print(sound_list[index])
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var audiostream = AudioStreamPlayer.new()
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audiostream.stream = sound_list[index]
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get_tree().current_scene.add_child(audiostream)
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audiostream.play()
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var timer = 0.0
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var cooldown = 0.33
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@ -11,4 +27,4 @@ func _process(delta: float) -> void:
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func Collision(body: Node2D) -> void:
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if body.is_in_group("Enemies") :
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body.take_damage(2)
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body.take_damage(3)
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