Fix colors

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Renarde-dev 2025-01-24 21:16:37 +01:00
parent 790385b67a
commit ee2ff1112e
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GPG key ID: 5B8FE0B3816369DE
11 changed files with 88 additions and 108 deletions

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@ -1,20 +1,17 @@
extends CharacterBody2D
extends Area2D
@export var speed: float = 400 # Définir la vitesse de la balle
@export var speed: float = 300 # Définir la vitesse de la balle
@export var raycast: RayCast2D
# Direction initiale du mouvement
var initial_direction: Vector2 = Vector2(1, 0) # Exemple par défaut : vers la droite
func _ready() -> void:
# Configurer la vitesse sur l'axe désiré
velocity = initial_direction * speed # Multiplie la direction initiale par la vitesse
func _physics_process(delta: float) -> void:
move_and_collide(velocity * delta)
if raycast.is_colliding():
queue_free()
position += initial_direction * speed * delta
func Collision(body: Node2D) -> void:
if body.is_in_group("World_Border") :
queue_free()
if body.is_in_group("Enemies") :
queue_free()