Merge branch 'main' into InitTambour

This commit is contained in:
Elouan 2025-01-25 01:44:39 +01:00
commit c3d84f1e17
24 changed files with 1459 additions and 1 deletions

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@ -1,12 +1,14 @@
[gd_scene load_steps=12 format=3 uid="uid://durhes43gex7a"]
[gd_scene load_steps=14 format=3 uid="uid://durhes43gex7a"]
[ext_resource type="PackedScene" uid="uid://c7bfiw54rvaq2" path="res://scenes/player_melodie.tscn" id="1_cl1wt"]
[ext_resource type="Script" path="res://scenes/room.gd" id="1_jh83c"]
[ext_resource type="AudioStream" uid="uid://qyacm71epyhi" path="res://ressources/sons/idle_theme.wav" id="2_8nbnd"]
[ext_resource type="Texture2D" uid="uid://ky4e7158gqf6" path="res://ressources/images/cgj_default_tile.svg" id="2_torsx"]
[ext_resource type="PackedScene" uid="uid://cyvqa6g64cw37" path="res://scenes/enemies/slime.tscn" id="3_04ip2"]
[ext_resource type="Texture2D" uid="uid://bge3nllk1bq5r" path="res://ressources/images/mur.svg" id="3_oi2tl"]
[ext_resource type="Texture2D" uid="uid://dhva3tivsvknl" path="res://ressources/images/mur_coin.svg" id="4_6a3f6"]
[ext_resource type="PackedScene" uid="uid://di4chlep1t1or" path="res://parametres/menu_parametres.tscn" id="6_6ubhx"]
[ext_resource type="PackedScene" uid="uid://cnd2a1x1smulq" path="res://scenes/interface.tscn" id="8_5s7tf"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_1c4te"]
normal = Vector2(0, 1)
@ -26,6 +28,12 @@ distance = -596.0
[node name="Room" type="Node2D"]
script = ExtResource("1_jh83c")
[node name="Musique" type="AudioStreamPlayer" parent="."]
process_mode = 3
stream = ExtResource("2_8nbnd")
autoplay = true
bus = &"Music"
[node name="TextureRect" type="TextureRect" parent="."]
offset_left = -638.0
offset_top = -360.0
@ -133,3 +141,11 @@ offset_left = -640.0
offset_top = -360.0
offset_right = 640.0
offset_bottom = 360.0
[node name="Interface" parent="." instance=ExtResource("8_5s7tf")]
offset_left = -640.0
offset_top = -360.0
offset_right = -640.0
offset_bottom = -360.0
[connection signal="finished" from="Musique" to="." method="_on_audio_stream_player_finished"]

91
scenes/interface.gd Normal file
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@ -0,0 +1,91 @@
extends Control
@onready var coeur1 = $VBoxContainer/HBoxContainer/TextureRect1
@onready var coeur2 = $VBoxContainer/HBoxContainer/TextureRect2
@onready var coeur3 = $VBoxContainer/HBoxContainer/TextureRect3
@onready var coeur4 = $VBoxContainer/HBoxContainer/TextureRect4
@onready var coeur5 = $VBoxContainer/HBoxContainer/TextureRect5
#Les coeurs, 1 étant le plus à gauche et 5 le plus à droite
@onready var slot1 = $VBoxContainer/HBoxContainer2/TextureRect
@onready var slot2 = $VBoxContainer/HBoxContainer2/TextureRect2
@onready var life : int = 10
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func set_life(pv : int) -> void :
for i in range(life, pv):
update_life(i)
update_life(pv)
func update_life (pv : int) -> void :
match pv :
0 :
coeur1.hide()
#Rajouter ici la gestion de la mort
1 :
coeur1.texture = load("res://ressources/images/half_heart.svg")
2 :
coeur1.texture = load("res://ressources/images/full_heart.svg")
coeur2.hide()
3 :
coeur2.texture = load("res://ressources/images/half_heart.svg")
coeur2.show()
4 :
coeur2.texture = load("res://ressources/images/full_heart.svg")
coeur3.hide()
5 :
coeur3.texture = load("res://ressources/images/half_heart.svg")
coeur3.show()
6 :
coeur3.texture = load("res://ressources/images/full_heart.svg")
coeur4.hide()
7 :
coeur4.texture = load("res://ressources/images/half_heart.svg")
coeur4.show()
8 :
coeur4.texture = load("res://ressources/images/full_heart.svg")
coeur5.hide()
9 :
coeur5.texture = load("res://ressources/images/half_heart.svg")
coeur5.show()
10 :
coeur5.texture = load("res://ressources/images/full_heart.svg")
_ :
return
life = pv
func update_instrument (listeInstrument : Array) -> void :
if len(listeInstrument) < 2 :
slot1.texture = load("res://ressources/images/empty_slot.svg")
slot2.texture = load("res://ressources/images/empty_slot.svg")
match listeInstrument[0] :
"flute" :
slot1.texture = load("res://ressources/images/flute.svg")
"tambour" :
slot1.texture = load("res://ressources/images/tambour.svg")
"lyre" :
slot1.texture = load("res://ressources/images/lyre.svg")
_ :
slot1.texture = load("res://ressources/images/empty_slot.svg")
match listeInstrument[1] :
"flute" :
slot2.texture = load("res://ressources/images/flute.svg")
"tambour" :
slot2.texture = load("res://ressources/images/tambour.svg")
"lyre" :
slot2.texture = load("res://ressources/images/lyre.svg")
_ :
slot2.texture = load("res://ressources/images/empty_slot.svg")

99
scenes/interface.tscn Normal file
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@ -0,0 +1,99 @@
[gd_scene load_steps=4 format=3 uid="uid://cnd2a1x1smulq"]
[ext_resource type="Script" path="res://scenes/interface.gd" id="1_5p24o"]
[ext_resource type="Texture2D" uid="uid://jyrl33rv1fnp" path="res://ressources/images/full_heart.svg" id="2_opn3r"]
[ext_resource type="Texture2D" uid="uid://cy7cv4qcmyyol" path="res://ressources/images/empty_slot.svg" id="3_8aruj"]
[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("1_5p24o")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 0
offset_right = 1280.0
offset_bottom = 720.0
[node name="HSeparator2" type="HSeparator" parent="VBoxContainer"]
modulate = Color(1, 1, 1, 0)
self_modulate = Color(1, 1, 1, 0)
custom_minimum_size = Vector2(0, 12)
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
[node name="VSeparator" type="VSeparator" parent="VBoxContainer/HBoxContainer"]
modulate = Color(1, 1, 1, 0)
self_modulate = Color(1, 1, 1, 0)
custom_minimum_size = Vector2(32, 0)
layout_mode = 2
[node name="TextureRect1" type="TextureRect" parent="VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(64, 64)
layout_mode = 2
texture = ExtResource("2_opn3r")
expand_mode = 1
[node name="TextureRect2" type="TextureRect" parent="VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(64, 64)
layout_mode = 2
texture = ExtResource("2_opn3r")
expand_mode = 1
[node name="TextureRect3" type="TextureRect" parent="VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(64, 64)
layout_mode = 2
texture = ExtResource("2_opn3r")
expand_mode = 1
[node name="TextureRect4" type="TextureRect" parent="VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(64, 64)
layout_mode = 2
texture = ExtResource("2_opn3r")
expand_mode = 1
[node name="TextureRect5" type="TextureRect" parent="VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(64, 64)
layout_mode = 2
texture = ExtResource("2_opn3r")
expand_mode = 1
[node name="HSeparator" type="HSeparator" parent="VBoxContainer"]
modulate = Color(1, 1, 1, 0)
self_modulate = Color(1, 1, 1, 0)
layout_mode = 2
size_flags_vertical = 3
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
[node name="VSeparator" type="VSeparator" parent="VBoxContainer/HBoxContainer2"]
modulate = Color(1, 1, 1, 0)
self_modulate = Color(1, 1, 1, 0)
custom_minimum_size = Vector2(32, 0)
layout_mode = 2
[node name="TextureRect" type="TextureRect" parent="VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(64, 64)
layout_mode = 2
texture = ExtResource("3_8aruj")
expand_mode = 1
[node name="TextureRect2" type="TextureRect" parent="VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(64, 64)
layout_mode = 2
texture = ExtResource("3_8aruj")
expand_mode = 1
[node name="HSeparator3" type="HSeparator" parent="VBoxContainer"]
modulate = Color(1, 1, 1, 0)
self_modulate = Color(1, 1, 1, 0)
custom_minimum_size = Vector2(0, 12)
layout_mode = 2

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@ -1,6 +1,8 @@
extends Node2D
@onready var menu_parametres = $Menu_parametres
@onready var interface = $Interface
@onready var musique = $Musique
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@ -22,3 +24,16 @@ func on_exit_parametres() -> void :
get_tree().paused = false
menu_parametres.visible = false
menu_parametres.set_process(false)
func _on_audio_stream_player_finished() -> void:
musique.play()
func set_musique(nom : String) -> void :
match nom :
"idle" :
musique.stream = load("res://ressources/sons/idle_theme.wav")
"fight" :
musique.stream = load("res://ressources/sons/fight_theme.wav")
_ :
pass