Init Tambour
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15 changed files with 370 additions and 21 deletions
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@ -6,11 +6,20 @@ const max_boost_speed = 800
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var previous_direction = Vector2.ZERO
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var boost_speed = 0
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var flute = null
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var tambour = null
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# Slot actif (0 = Flûte, 1 = Tambour)
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var active_slot = 0
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func _ready() -> void:
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flute = load("res://scripts/Instrument/Flute.gd").new()
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flute.set_scene_parent(get_tree().get_root())
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tambour = load("res://scripts/Instrument/Tambour.gd").new()
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tambour.set_scene_parent(get_tree().get_root())
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@ -35,21 +44,28 @@ func _process(delta: float) -> void:
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previous_direction = direction
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velocity = direction * (move_speed + boost_speed)
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if Input.is_action_just_pressed("JOUER_MUSIQUE_HAUT") or Input.is_action_just_pressed("JOUER_MUSIQUE_BAS") or Input.is_action_just_pressed("JOUER_MUSIQUE_DROITE") or Input.is_action_just_pressed("JOUER_MUSIQUE_GAUCHE"):
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if Input.is_action_just_pressed("CHANGER_SLOT"):
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active_slot = (active_slot + 1) % 2
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if Input.is_action_pressed("JOUER_MUSIQUE_HAUT") or Input.is_action_pressed("JOUER_MUSIQUE_BAS") or Input.is_action_pressed("JOUER_MUSIQUE_DROITE") or Input.is_action_pressed("JOUER_MUSIQUE_GAUCHE"):
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var direction_balle = Vector2.ZERO
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var angle = 0
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if Input.is_action_just_pressed("JOUER_MUSIQUE_HAUT"):
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if Input.is_action_pressed("JOUER_MUSIQUE_HAUT"):
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direction_balle = Vector2(0, -1)
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angle = 180
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elif Input.is_action_just_pressed("JOUER_MUSIQUE_BAS"):
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elif Input.is_action_pressed("JOUER_MUSIQUE_BAS"):
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direction_balle = Vector2(0, 1)
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angle = 0
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elif Input.is_action_just_pressed("JOUER_MUSIQUE_DROITE"):
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elif Input.is_action_pressed("JOUER_MUSIQUE_DROITE"):
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direction_balle = Vector2(1, 0)
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angle = 270
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elif Input.is_action_just_pressed("JOUER_MUSIQUE_GAUCHE"):
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elif Input.is_action_pressed("JOUER_MUSIQUE_GAUCHE"):
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direction_balle = Vector2(-1, 0)
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angle = 90
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flute.jouer_melodie(position, direction_balle, angle)
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if active_slot == 0: # Slot Flûte
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flute.jouer_melodie(position, direction_balle, angle)
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elif active_slot == 1: # Slot Tambour
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tambour.jouer_melodie(position)
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pass
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