balle tout droit
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parent
f10063de24
commit
a01f4fc93c
9 changed files with 123 additions and 25 deletions
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@ -9,7 +9,9 @@ var boost_speed = 0
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var flute = null
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func _ready() -> void:
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flute = load("res://Instrument/Flute.gd").new()
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flute = load("res://scripts/Instrument/Flute.gd").new()
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flute.set_scene_parent(get_tree().get_root())
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func _physics_process(delta: float) -> void:
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@ -22,7 +24,7 @@ func _process(delta: float) -> void:
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if direction != Vector2.ZERO:
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if direction.normalized() == previous_direction.normalized():
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if direction == previous_direction:
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if direction.x != 0 and direction.y != 0:
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boost_speed = min(boost_speed + acceleration / 16, (max_boost_speed - move_speed) / 8)
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else:
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@ -33,6 +35,21 @@ func _process(delta: float) -> void:
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previous_direction = direction
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velocity = direction * (move_speed + boost_speed)
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if Input.is_action_just_pressed("JOUER_MUSIQUE"):
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flute.jouer_melodie(position)
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if Input.is_action_just_pressed("JOUER_MUSIQUE_HAUT") or Input.is_action_just_pressed("JOUER_MUSIQUE_BAS") or Input.is_action_just_pressed("JOUER_MUSIQUE_DROITE") or Input.is_action_just_pressed("JOUER_MUSIQUE_GAUCHE"):
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var direction_balle = Vector2.ZERO
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var angle = 0
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if Input.is_action_just_pressed("JOUER_MUSIQUE_HAUT"):
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direction_balle = Vector2(0, -1)
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angle = 180
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elif Input.is_action_just_pressed("JOUER_MUSIQUE_BAS"):
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direction_balle = Vector2(0, 1)
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angle = 0
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elif Input.is_action_just_pressed("JOUER_MUSIQUE_DROITE"):
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direction_balle = Vector2(1, 0)
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angle = 270
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elif Input.is_action_just_pressed("JOUER_MUSIQUE_GAUCHE"):
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direction_balle = Vector2(-1, 0)
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angle = 90
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flute.jouer_melodie(position, direction_balle, angle)
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pass
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