balle tout droit

This commit is contained in:
Elouan 2025-01-24 15:56:39 +01:00
parent f10063de24
commit a01f4fc93c
9 changed files with 123 additions and 25 deletions

View file

@ -9,7 +9,9 @@ var boost_speed = 0
var flute = null
func _ready() -> void:
flute = load("res://Instrument/Flute.gd").new()
flute = load("res://scripts/Instrument/Flute.gd").new()
flute.set_scene_parent(get_tree().get_root())
func _physics_process(delta: float) -> void:
@ -22,7 +24,7 @@ func _process(delta: float) -> void:
if direction != Vector2.ZERO:
if direction.normalized() == previous_direction.normalized():
if direction == previous_direction:
if direction.x != 0 and direction.y != 0:
boost_speed = min(boost_speed + acceleration / 16, (max_boost_speed - move_speed) / 8)
else:
@ -33,6 +35,21 @@ func _process(delta: float) -> void:
previous_direction = direction
velocity = direction * (move_speed + boost_speed)
if Input.is_action_just_pressed("JOUER_MUSIQUE"):
flute.jouer_melodie(position)
if Input.is_action_just_pressed("JOUER_MUSIQUE_HAUT") or Input.is_action_just_pressed("JOUER_MUSIQUE_BAS") or Input.is_action_just_pressed("JOUER_MUSIQUE_DROITE") or Input.is_action_just_pressed("JOUER_MUSIQUE_GAUCHE"):
var direction_balle = Vector2.ZERO
var angle = 0
if Input.is_action_just_pressed("JOUER_MUSIQUE_HAUT"):
direction_balle = Vector2(0, -1)
angle = 180
elif Input.is_action_just_pressed("JOUER_MUSIQUE_BAS"):
direction_balle = Vector2(0, 1)
angle = 0
elif Input.is_action_just_pressed("JOUER_MUSIQUE_DROITE"):
direction_balle = Vector2(1, 0)
angle = 270
elif Input.is_action_just_pressed("JOUER_MUSIQUE_GAUCHE"):
direction_balle = Vector2(-1, 0)
angle = 90
flute.jouer_melodie(position, direction_balle, angle)
pass