Basic room

This commit is contained in:
Renarde-dev 2025-01-24 13:53:02 +01:00
parent a188a64282
commit 84ecfce05c
Signed by: renarde
GPG key ID: 5B8FE0B3816369DE
3 changed files with 9 additions and 9 deletions

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=7 format=3 uid="uid://durhes43gex7a"]
[ext_resource type="PackedScene" uid="uid://c7bfiw54rvaq2" path="res://scenes/player_melodie.tscn" id="1_cl1wt"]
[ext_resource type="Texture2D" uid="uid://cxo6okqvrlmcm" path="res://ressources/images/cgj_default_tile.svg" id="2_torsx"]
[ext_resource type="Texture2D" uid="uid://ky4e7158gqf6" path="res://ressources/images/cgj_default_tile.svg" id="2_torsx"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_1c4te"]
normal = Vector2(0, 1)
@ -23,13 +23,13 @@ distance = -640.0
[node name="TextureRect" type="TextureRect" parent="."]
offset_left = -640.0
offset_top = -360.0
offset_right = -480.0
offset_bottom = -280.0
scale = Vector2(8, 8)
offset_right = 640.0
offset_bottom = 360.0
texture = ExtResource("2_torsx")
stretch_mode = 1
[node name="Player_Melodie" parent="." instance=ExtResource("1_cl1wt")]
scale = Vector2(4, 4)
[node name="StaticBody2D" type="StaticBody2D" parent="."]

View file

@ -1,17 +1,17 @@
[gd_scene load_steps=4 format=3 uid="uid://c7bfiw54rvaq2"]
[ext_resource type="Script" path="res://scripts/player_control.gd" id="1_7sg4g"]
[ext_resource type="Texture2D" uid="uid://b4viqupj5q0je" path="res://ressources/images/icon.svg" id="1_w50ia"]
[ext_resource type="Texture2D" uid="uid://uebyv8y862vt" path="res://ressources/images/melodie.svg" id="2_se13h"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwwdc"]
size = Vector2(32, 32)
size = Vector2(16, 32)
[node name="Player_Melodie" type="CharacterBody2D"]
script = ExtResource("1_7sg4g")
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.25, 0.25)
texture = ExtResource("1_w50ia")
scale = Vector2(0.75, 0.75)
texture = ExtResource("2_se13h")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_uwwdc")

View file

@ -20,7 +20,7 @@ func _process(delta: float) -> void:
if direction != Vector2.ZERO:
if direction.normalized() == previous_direction.normalized():
if direction.x != 0 and direction.y != 0:
boost_speed = min(boost_speed + acceleration / 8, (max_boost_speed - move_speed) / 8)
boost_speed = min(boost_speed + acceleration / 16, (max_boost_speed - move_speed) / 8)
else:
boost_speed = min(boost_speed + acceleration, max_boost_speed - move_speed)
else: