back end degat vie
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8 changed files with 138 additions and 14 deletions
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@ -1,5 +1,7 @@
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extends CharacterBody2D
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@export var interface : Control
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const move_speed = 400
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const acceleration = 0.25
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const max_boost_speed = 800
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@ -19,21 +21,22 @@ var flute_cooldown = 0.5
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var tambour_cooldown = 3.0
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var lyre_cooldown = 1
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var slot = [null, null]
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var slot = []
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var slotstr = []
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var vie = 10
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func _ready() -> void:
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flute = load("res://scripts/Instrument/Flute.gd").new()
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flute.set_scene_parent(get_tree().get_root())
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slot.append(flute)
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tambour = load("res://scripts/Instrument/Tambour.gd").new()
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tambour.set_scene_parent(get_tree().get_root())
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lyre = load("res://scripts/Instrument/Lyre.gd").new()
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lyre.set_scene_parent(get_tree().get_root())
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slot.append(lyre)
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func _physics_process(delta: float) -> void:
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@ -103,6 +106,6 @@ func _process(delta: float) -> void:
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func take_damage(dmg : int) :
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vie -= dmg
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print(vie)
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interface.set_life(vie)
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if vie <= 0:
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queue_free()
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