vague de monstre

This commit is contained in:
Elouan 2025-01-25 07:29:29 +01:00
parent 9d772a419b
commit 78917d152b
8 changed files with 175 additions and 17 deletions

View file

@ -1,16 +1,15 @@
[gd_scene load_steps=16 format=3 uid="uid://durhes43gex7a"]
[gd_scene load_steps=15 format=3 uid="uid://durhes43gex7a"]
[ext_resource type="PackedScene" uid="uid://c7bfiw54rvaq2" path="res://scenes/player_melodie.tscn" id="1_cl1wt"]
[ext_resource type="Script" path="res://scenes/room.gd" id="1_jh83c"]
[ext_resource type="AudioStream" uid="uid://qyacm71epyhi" path="res://ressources/sons/idle_theme.wav" id="2_8nbnd"]
[ext_resource type="Texture2D" uid="uid://ky4e7158gqf6" path="res://ressources/images/cgj_default_tile.svg" id="2_torsx"]
[ext_resource type="PackedScene" uid="uid://cyvqa6g64cw37" path="res://scenes/enemies/slime.tscn" id="3_04ip2"]
[ext_resource type="Texture2D" uid="uid://bge3nllk1bq5r" path="res://ressources/images/mur.svg" id="3_oi2tl"]
[ext_resource type="Texture2D" uid="uid://dhva3tivsvknl" path="res://ressources/images/mur_coin.svg" id="4_6a3f6"]
[ext_resource type="PackedScene" uid="uid://di4chlep1t1or" path="res://parametres/menu_parametres.tscn" id="6_6ubhx"]
[ext_resource type="PackedScene" uid="uid://bndtclt51nsih" path="res://scenes/interface.tscn" id="8_5s7tf"]
[ext_resource type="PackedScene" uid="uid://ctgxrbcg2vu1p" path="res://scenes/ecran_mort.tscn" id="10_3ou8w"]
[ext_resource type="PackedScene" uid="uid://cm5spgl8o4fam" path="res://scenes/enemies/robot.tscn" id="10_5qrsc"]
[ext_resource type="Script" path="res://scenes/vague.gd" id="12_n6lb5"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_1c4te"]
normal = Vector2(0, 1)
@ -44,10 +43,6 @@ offset_bottom = 360.0
texture = ExtResource("2_torsx")
stretch_mode = 1
[node name="Player_Melodie" parent="." node_paths=PackedStringArray("interface") groups=["Player"] instance=ExtResource("1_cl1wt")]
scale = Vector2(3, 3)
interface = NodePath("../Interface")
[node name="StaticBody2D" type="StaticBody2D" parent="." groups=["World_Border"]]
collision_layer = 3
collision_mask = 3
@ -134,9 +129,6 @@ texture = ExtResource("4_6a3f6")
[node name="Camera2D" type="Camera2D" parent="CanvasLayer"]
[node name="Slime" parent="." groups=["Enemies"] instance=ExtResource("3_04ip2")]
position = Vector2(-448, 205)
[node name="Interface" parent="." instance=ExtResource("8_5s7tf")]
offset_left = -640.0
offset_top = -360.0
@ -159,8 +151,31 @@ offset_top = -383.0
offset_right = -258.0
offset_bottom = -383.0
[node name="Robot" parent="." groups=["Enemies"] instance=ExtResource("10_5qrsc")]
position = Vector2(-428, 11)
[node name="vague" type="Node2D" parent="." node_paths=PackedStringArray("spawner1", "spawner2", "spawner3", "spawner4")]
script = ExtResource("12_n6lb5")
spawner1 = NodePath("Spawner1")
spawner2 = NodePath("Spawner2")
spawner3 = NodePath("Spawner3")
spawner4 = NodePath("Spawner4")
[node name="Spawner1" type="Node2D" parent="vague"]
position = Vector2(482, -232)
[node name="Spawner2" type="Node2D" parent="vague"]
position = Vector2(-538, 238)
[node name="Spawner3" type="Node2D" parent="vague"]
position = Vector2(-502, -240)
[node name="Spawner4" type="Node2D" parent="vague"]
position = Vector2(484, 220)
[node name="Timer" type="Timer" parent="vague"]
[node name="Player_Melodie" parent="vague" node_paths=PackedStringArray("interface") instance=ExtResource("1_cl1wt")]
scale = Vector2(3, 3)
interface = NodePath("../../Interface")
[connection signal="finished" from="Musique" to="." method="_on_audio_stream_player_finished"]
[connection signal="retour_menu" from="Ecran mort" to="." method="_on_ecran_mort_retour_menu"]
[connection signal="timeout" from="vague/Timer" to="vague" method="_on_timer_timeout"]

View file

@ -30,7 +30,7 @@ animations = [{
[sub_resource type="CircleShape2D" id="CircleShape2D_s7foh"]
radius = 38.2753
[node name="Poulpe" type="CharacterBody2D"]
[node name="Poulpe" type="CharacterBody2D" groups=["Enemies"]]
script = ExtResource("1_hu6wh")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]

View file

@ -41,13 +41,13 @@ animations = [{
[sub_resource type="RectangleShape2D" id="RectangleShape2D_utjf8"]
size = Vector2(126, 185)
[node name="Robot" type="CharacterBody2D"]
[node name="Robot" type="CharacterBody2D" groups=["Enemies"]]
script = ExtResource("1_tikkk")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_vaeha")
animation = &"Generic"
frame_progress = 0.0803078
frame_progress = 0.260687
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-2, 6.5)

View file

@ -21,7 +21,7 @@ animations = [{
[sub_resource type="CircleShape2D" id="CircleShape2D_bokrm"]
radius = 20.0
[node name="Slime" type="CharacterBody2D"]
[node name="Slime" type="CharacterBody2D" groups=["Enemies"]]
collision_layer = 6
collision_mask = 6
script = ExtResource("1_hnufy")

View file

@ -7,7 +7,7 @@
radius = 6.0
height = 32.0
[node name="Player_Melodie" type="CharacterBody2D"]
[node name="Player_Melodie" type="CharacterBody2D" groups=["Player"]]
collision_layer = 5
script = ExtResource("1_7sg4g")

91
scenes/vague.gd Normal file
View file

@ -0,0 +1,91 @@
extends Node2D
@export var spawner1: Node2D
@export var spawner2: Node2D
@export var spawner3: Node2D
@export var spawner4: Node2D
class Vague:
var poulpes: int
var slimes: int
var robots: int
func _init(poulpes: int, slimes: int, robots: int):
self.poulpes = poulpes
self.slimes = slimes
self.robots = robots
# Waves and spawners
var vagues = [
Vague.new(0, 1, 0),
Vague.new(1, 1, 0),
Vague.new(1, 2, 0),
Vague.new(2, 2, 1),
Vague.new(2, 3, 1),
Vague.new(3, 3, 2),
Vague.new(3, 4, 2),
Vague.new(4, 4, 3),
Vague.new(4, 5, 3),
Vague.new(5, 5, 4),
Vague.new(2, 3, 2),
Vague.new(3, 2, 1),
Vague.new(1, 4, 3),
Vague.new(4, 1, 2),
Vague.new(2, 2, 3),
Vague.new(1, 5, 1),
Vague.new(3, 1, 4),
Vague.new(4, 3, 1),
Vague.new(3, 4, 2),
Vague.new(1, 2, 4),
Vague.new(3, 5, 2)
]
var spawners = []
var vague_actuelle = 0
var poulpe_scene: PackedScene
var slime_scene: PackedScene
var robot_scene: PackedScene
func _ready():
poulpe_scene = load("res://scenes/enemies/poulpe.tscn")
slime_scene = load("res://scenes/enemies/slime.tscn")
robot_scene = load("res://scenes/enemies/robot.tscn")
spawners = [spawner1, spawner2, spawner3, spawner4]
# Ensure spawners are set
for spawner in spawners:
if spawner == null:
push_error("Spawner is not assigned.")
$Timer.start(2)
func instancier_ennemis(vague: Vague):
for i in range(vague.poulpes):
var spawner = spawners[randi() % len(spawners)]
var poulpe_instance = poulpe_scene.instantiate()
poulpe_instance.position = spawner.global_position
add_child(poulpe_instance)
for i in range(vague.slimes):
var spawner = spawners[randi() % len(spawners)]
var slime_instance = slime_scene.instantiate()
slime_instance.position = spawner.global_position
add_child(slime_instance)
for i in range(vague.robots):
var spawner = spawners[randi() % len(spawners)]
var robot_instance = robot_scene.instantiate()
robot_instance.position = spawner.global_position
add_child(robot_instance)
func _on_timer_timeout():
if vague_actuelle < len(vagues):
print("t")
instancier_ennemis(vagues[vague_actuelle])
vague_actuelle = (vague_actuelle + 1) % len(vagues)
$Timer.set_wait_time(10)
$Timer.start()
else:
print("All waves cleared!")

22
scenes/vague/vague.yaml Normal file
View file

@ -0,0 +1,22 @@
vagues:
- {slime: 1, poulpe: 0, robot: 0}
- {slime: 1, poulpe: 1, robot: 0}
- {slime: 2, poulpe: 1, robot: 0}
- {slime: 2, poulpe: 2, robot: 1}
- {slime: 3, poulpe: 2, robot: 1}
- {slime: 3, poulpe: 3, robot: 2}
- {slime: 4, poulpe: 3, robot: 2}
- {slime: 4, poulpe: 4, robot: 3}
- {slime: 5, poulpe: 4, robot: 3}
- {slime: 5, poulpe: 5, robot: 4}
- {slime: 3, poulpe: 2, robot: 2}
- {slime: 2, poulpe: 3, robot: 1}
- {slime: 4, poulpe: 1, robot: 3}
- {slime: 1, poulpe: 4, robot: 2}
- {slime: 2, poulpe: 2, robot: 3}
- {slime: 5, poulpe: 1, robot: 1}
- {slime: 1, poulpe: 3, robot: 4}
- {slime: 3, poulpe: 4, robot: 1}
- {slime: 4, poulpe: 3, robot: 2}
- {slime: 2, poulpe: 1, robot: 4}
- {slime: 5, poulpe: 3, robot: 2}

30
scenes/vague/yaml.gd Normal file
View file

@ -0,0 +1,30 @@
extends Node
func lire_yaml():
var fichier = FileAccess.open("res://scenes/vague/vague.yaml", FileAccess.READ)
if fichier != null:
var contenu = fichier.get_as_text()
fichier = null
var yaml_contenu = parse_yaml(contenu)
return yaml_contenu
else:
print("Erreur lors de la lecture du fichier YAML")
return null
func parse_yaml(yaml_text):
# Godot ne prend pas en charge nativement les fichiers YAML.
# Vous devrez utiliser une bibliothèque externe pour parser les fichiers YAML.
print("Erreur : Godot ne prend pas en charge nativement les fichiers YAML")
return null
func _ready():
var contenu = lire_yaml()
if contenu:
print(contenu)
var vagues = contenu["vagues"]
for i in range(len(vagues)):
var vague = vagues[i]
print("Vague ", i+1)
print(" Slime : ", vague["slime"])
print(" Poulpe : ", vague["poulpe"])
print(" Robot : ", vague["robot"])