La gestion de la mort est en place, je peut mourir en paix

This commit is contained in:
E213872U 2025-01-25 02:18:26 +01:00
parent 303f40c3cc
commit 5766858c9b
8 changed files with 6008 additions and 7 deletions

View file

@ -2,11 +2,16 @@ extends Node2D
@onready var menu_parametres = $Menu_parametres
@onready var interface = $Interface
@onready var mort = $"Ecran mort"
@onready var musique = $Musique
signal daddy ()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
menu_parametres.exit_parametres.connect(on_exit_parametres)
mort.retour_menu.connect(on_ecran_mort_retour_menu)
interface.mort.connect(on_death)
# Called every frame. 'delta' is the elapsed time since the previous frame.
@ -37,3 +42,11 @@ func set_musique(nom : String) -> void :
musique.stream = load("res://ressources/sons/fight_theme.wav")
_ :
pass
func on_ecran_mort_retour_menu() -> void:
daddy.emit()
queue_free()
func on_death() -> void :
mort.visible = true