code-game-jam-drop-plafond-.../scenes/attaques/Balle3.tscn

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[gd_scene load_steps=3 format=3 uid="uid://j4j8mg7jhuwy"]
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[ext_resource type="Script" path="res://scripts/Instrument/balle.gd" id="1_7dxcl"]
[ext_resource type="Texture2D" uid="uid://cq5j2fb07d7f8" path="res://ressources/images/notes3.svg" id="2_gx4yt"]
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[node name="Balle1" type="CharacterBody2D" node_paths=PackedStringArray("raycast")]
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script = ExtResource("1_7dxcl")
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raycast = NodePath("RayCast2D")
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[node name="Sprite2D" type="Sprite2D" parent="."]
rotation = 3.14159
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texture = ExtResource("2_gx4yt")
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[node name="RayCast2D" type="RayCast2D" parent="."]
position = Vector2(0, -7)
target_position = Vector2(0, 15)