86 lines
2.1 KiB
GDScript
86 lines
2.1 KiB
GDScript
extends CharacterBody2D
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class_name Player
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@onready var gridcontrol: TileMap = $"../NavigationMap"
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signal can_interact(object : Interactible)
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signal remove_interact()
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var current_path : Array[Vector2i]
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var object_near : Interactible
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var can_interact_flag : bool
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var ActionPoints : int
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var held_item : Item
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _physics_process(delta):
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if current_path.is_empty():
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return
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var target_position = gridcontrol.map_to_local(current_path.front())
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global_position = global_position.move_toward(target_position, 5)
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if global_position == target_position:
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current_path.pop_front()
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func _unhandled_input(event):
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var click_position = get_global_mouse_position()
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if event.is_action_pressed("move_to"):
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if gridcontrol.is_spot_walkable(click_position):
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print("yay")
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current_path = gridcontrol.astar.get_id_path(
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gridcontrol.local_to_map(global_position),
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gridcontrol.local_to_map(click_position)
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).slice(1)
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func _shortcut_input(event):
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if event.is_action_pressed("interact") && can_interact_flag:
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if object_near is ItemProcessor :
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if object_near.items.is_empty() && held_item != null :
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object_near.add_item(held_item)
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object_near.process_item()
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pass
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elif object_near is ItemContainer :
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if not object_near.items.is_empty() && held_item == null:
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held_item = object_near.items[0]
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object_near.pop_item(0)
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_add_item_overhead()
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elif held_item != null:
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object_near.add_item(held_item)
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remove_child(held_item)
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held_item = null
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else :
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pass
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func _on_can_interact(object : Interactible):
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can_interact_flag = true
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object_near = object
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func _on_remove_interact():
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can_interact_flag = false
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object_near = null
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func _add_item_overhead() :
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add_child(held_item)
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held_item.Icon.set_scale(Vector2(0.5,0.5))
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held_item.Icon.offset = Vector2i(0,-10)
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held_item.Icon.modulate = Color(1,1,1,0.4)
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func on_turn_begin() :
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ActionPoints = 10
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