extends CharacterBody2D class_name Player @onready var gridcontrol: TileMap = $"../NavigationMap" var current_path : Array[Vector2i] # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _physics_process(delta): if current_path.is_empty(): return var target_position = gridcontrol.map_to_local(current_path.front()) global_position = global_position.move_toward(target_position, 5) if global_position == target_position: current_path.pop_front() func _unhandled_input(event): var click_position = get_global_mouse_position() if event.is_action_pressed("move_to"): if gridcontrol.is_spot_walkable(click_position): current_path = gridcontrol.astar.get_id_path( gridcontrol.local_to_map(global_position), gridcontrol.local_to_map(click_position) ).slice(1) signal can_interact(object : String) func _on_can_interact(Interact_Type: String, object : Interactible): prints("yippie", Interact_Type)