extends ItemProcessor # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_body_entered(body : Player): body.can_interact.emit(self) func _on_body_exited(body: Player): body.remove_interact.emit() # Replace with function body.